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https://github.com/mono/monodevelop
MonoDevelop is a cross platform .NET IDE
https://github.com/mono/monodevelop
c-sharp dotnet ide monodevelop
Last synced: 4 months ago
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MonoDevelop is a cross platform .NET IDE
- Host: GitHub
- URL: https://github.com/mono/monodevelop
- Owner: mono
- Archived: true
- Created: 2010-07-22T16:09:08.000Z (over 14 years ago)
- Default Branch: main
- Last Pushed: 2021-10-04T08:31:06.000Z (over 3 years ago)
- Last Synced: 2024-09-20T20:01:54.765Z (4 months ago)
- Topics: c-sharp, dotnet, ide, monodevelop
- Language: C#
- Homepage: http://www.monodevelop.com
- Size: 359 MB
- Stars: 2,832
- Watchers: 198
- Forks: 1,013
- Open Issues: 655
-
Metadata Files:
- Readme: README.md
- Code of conduct: code_of_conduct.md
- Codeowners: CODEOWNERS
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README
**NOTICE**
-------------**This project has not been built nor maintained since January 2020 and has been archived**
If you are interested in working on the project, even when archived you can still create a fork of it.
---
**MonoDevelop** is a full-featured integrated development environment (IDE) for mono using Gtk#.
The MonoDevelop core is also the foundation for Visual Studio for Mac.
Feel free to file bugs against Visual Studio for Mac here as well.See http://www.monodevelop.com for more info.
[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/mono/monodevelop?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
Directory organization
----------------------There are two main directories:
* `main`: The core MonoDevelop assemblies and add-ins (all in a single
tarball/package).
* `extras`: Additional add-ins (each add-in has its own
tarball/package).Compiling
---------If you are building from Git, make sure that you initialize the submodules
that are part of this repository by executing:
`git submodule update --init --recursive`If you are running a parallel mono installation, make sure to run all the following steps
while having sourced your mono installation script. (source path/to/my-environment-script)
See: http://www.mono-project.com/Parallel_Mono_EnvironmentsTo compile execute:
`./configure ; make`There are two variables you can set when running `configure`:
* The install prefix: `--prefix=/path/to/prefix`
* To install with the rest of the assemblies, use:
`--prefix="pkg-config --variable=prefix mono"`* The build profile: `--profile=profile-name`
* `stable`: builds the MonoDevelop core and some stable extra add-ins.
* `core`: builds the MonoDevelop core only.
* `all`: builds everything
* `mac`: builds for Mac OS X**PS:** You can also create your own profile by adding a file to the profiles directory containing a list of the directories to build.
Disclaimer: Please be aware that the 'extras/JavaBinding' and 'extras/ValaBinding' packages do not currently work. When prompted or by manually selecting them during the './configure --select' step, make sure they stay deselected. (deselected by default)
Running
-------You can run MonoDevelop from the build directory by executing:
`make run`Debugging
---------You can debug MonoDevelop using Visual Studio (on Windows or macOS) with the
`main/Main.sln` solution. Use the `DebugWin32` configuration on Windows and the
`DebugMac` configuration on macOS.Installing *(Optional)*
----------You can install MonoDevelop by running:
`make install`Bear in mind that if you are installing under a custom prefix, you may need to modify your `/etc/ld.so.conf` or `LD_LIBRARY_PATH` to ensure that any required native libraries are found correctly.
*(It's possible that you need to install for your locale to be
correctly set.)*Packaging for OS X
-----------------To package MonoDevelop for OS X in a convenient MonoDevelop.app
file, just do this after MonoDevelop has finished building (with
`make`): `cd main/build/MacOSX ; make app`.
You can run MonoDevelop: `open MonoDevelop.app` or build dmg package: `./make-dmg-bundle.sh`Dependencies
------------- [Windows](https://github.com/mono/md-website/blob/gh-pages/developers/building-monodevelop.md#prerequisites-and-source)
- [Unix](http://www.monodevelop.com/developers/building-monodevelop/#linux)Special Environment Variables
-----------------------------**BUILD_REVISION**
If this environment variable exists we assume we are compiling inside wrench.
We use this to enable raygun only for 'release' builds and not for normal
developer builds compiled on a dev machine with 'make && make run'.Known Problems
-----------------------------```
"The type `GLib.IIcon' is defined in an assembly that is not referenced"
```This happens when you accidentally installed gtk-sharp3 instead of the 2.12.x branch version.
Make sure to 'make uninstall' or otherwise remove the gtk-sharp3 version and install the older one.xbuild may still cache a reference to assemblies that you may have accidentally installed into your mono installation,
like the gtk-sharp3 as described before. You can delete the cache in $HOME/.config/xbuild/pkgconfig-cache-2.xmlReferences
----------**[MonoDevelop website](http://www.monodevelop.com)**
**[Gnome Human Interface Guidelines (HIG)](https://developer.gnome.org/hig/stable/)**
**[freedesktop.org standards](http://freedesktop.org/Standards/)**
Discussion, Bugs, Patches
-------------------------[email protected] *(questions and discussion)*
[email protected] *(track commits to MonoDevelop)*
[email protected] *(track MonoDevelop bugzilla component)*
https://github.com/mono/monodevelop/issues/new *(submit bugs and patches here)*