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https://github.com/monster555/flutter_shady_weather_demo

Flutter ShadyWeather Demo uses dynamic shaders for real-time, eye-catching effects that adapt to changing weather. Discover the fun side of shaders, exploring their practical use in creating engaging user experiences.
https://github.com/monster555/flutter_shady_weather_demo

animations flutter fragment-shaders glsl ui weather

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Flutter ShadyWeather Demo uses dynamic shaders for real-time, eye-catching effects that adapt to changing weather. Discover the fun side of shaders, exploring their practical use in creating engaging user experiences.

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# Flutter ShadyWeather Demo

Immerse yourself in the atmospheric beauty of weather conditions with **Flutter ShadyWeather Demo**, an innovative Flutter Weather App. Dynamic shaders bring the forecast to life, providing a real-time visual spectacle that adapts seamlessly to changing weather conditions.

https://github.com/monster555/flutter_shady_weather_demo/assets/32662133/b4bba427-f222-4a9a-8834-55ebb4b2b272

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## Realistic Weather Rendering

Witness the magic of shaders as the app dynamically adapts to weather changes. Feel the raindrops or see the snowfall, all rendered in real-time to create a visually stunning and immersive weather experience.

## Use Case Demo

This project serves as a demo, showcasing the integration of dynamic shaders in a real-life Flutter app scenario. Visualize the transformative power of shaders in a unique and engaging weather experience.

## Resources
For more information on writing and using fragment shaders in Flutter, check out the [Flutter documentation on fragment shaders](https://docs.flutter.dev/ui/design/graphics/fragment-shaders).

## Acknowledgements
The shaders used in this demo were not written by me. They were authored by the following individuals:

- [Wet Glass](https://www.shadertoy.com/view/XdBBzh): Authored by [Jodie](https://www.shadertoy.com/user/Jodie)
- [Just Snow](https://www.shadertoy.com/view/ldsGDn): Authored by [baldand](https://www.shadertoy.com/user/baldand)

All credit for the shader code goes to them.