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https://github.com/mordentral/VRExpansionPlugin
A UE4-5 VR framework
https://github.com/mordentral/VRExpansionPlugin
Last synced: about 1 month ago
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A UE4-5 VR framework
- Host: GitHub
- URL: https://github.com/mordentral/VRExpansionPlugin
- Owner: mordentral
- License: mit
- Created: 2020-06-05T01:11:56.000Z (over 4 years ago)
- Default Branch: Master
- Last Pushed: 2024-10-21T19:14:41.000Z (about 2 months ago)
- Last Synced: 2024-10-22T12:05:48.967Z (about 2 months ago)
- Language: C++
- Homepage: https://www.vreue4.com
- Size: 1.16 GB
- Stars: 540
- Watchers: 30
- Forks: 113
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
- awesome-unreal - VRExpansionPlugin - A UE4 VR framework (Plugin)
README
UE Forums Thread
https://forums.unrealengine.com/development-discussion/vr-ar-development/89050-vr-openvr-expansion-pluginExample Template Project
https://github.com/mordentral/VRExpPluginExampleWebsite:
www.vreue4.com***
### Use Of This Plugin ###
This Plugin is intended to add additional functionality to Open/SteamVR/(All VR now) in UE4.
### Plugin Website ###
[VREUE4.com](https://vreue4.com)### How do I install it? ###
https://vreue4.com/documentation?section=installation
**Guides for migrating between different engine versions of the plugin:**
View the patch notes at www.vreue4.com for migration guides as well.
**Option 1:**
Go to www.vreue4.com and downloaded the pre-built binary version for the engine version you are using (not updated with every daily change, only weekly or with large patches).
Install it into your ProjectName/Plugins Directory (Engine level hasn't worked since 4.25 or so when it stopped letting me reference other plugins when compiling for that).
**Option 2 (More up to date - preferred if possible):**
* Clone Or Download Zip and extract this repository to a folder named "VRExpansionPlugin" in your "ProjectName/Plugins" directory, create this directory if it is missing.
* Add the VRExpansionPlugin to your projects PublicDependencyModuleNames in the projects build.cs if you have c++ code included.
* IF you do not have c++ code, use the Add New button in the editor and add a blank c++ class to your project.
* Open up the generated project .SLN file and build the project from the build menu.
You need to have visual studio installed and follow the UE4 setup guide for it: https://docs.unrealengine.com/latest/INT/Programming/Development/VisualStudioSetup/
### How do I use it? ###
### How do I VR? ###The template project contains use examples of most of the features of the plugin as well as locomotion modes, interaction methods, and basic multiplayer.