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https://github.com/moros1138/pge-template-project
This is a template project using CMake to serve as a jumping off point for you to build your masterpiece olcPixelGameEngine application.
https://github.com/moros1138/pge-template-project
arch-linux clang cmake emscripten gcc linux macos manjaro-linux ubuntu visual-studio windows
Last synced: 3 months ago
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This is a template project using CMake to serve as a jumping off point for you to build your masterpiece olcPixelGameEngine application.
- Host: GitHub
- URL: https://github.com/moros1138/pge-template-project
- Owner: Moros1138
- License: other
- Created: 2022-07-13T05:31:17.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-07-23T11:25:24.000Z (6 months ago)
- Last Synced: 2024-11-01T03:21:20.470Z (3 months ago)
- Topics: arch-linux, clang, cmake, emscripten, gcc, linux, macos, manjaro-linux, ubuntu, visual-studio, windows
- Language: C
- Homepage:
- Size: 4.53 MB
- Stars: 28
- Watchers: 5
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# PGE Template Project v2.25
This is a template project for use with the [olcPixelGameEngine](https://github.com/OneLoneCoder/olcPixelGameEngine). It serves as a jumping off point for you to build your masterpiece application.
## Features
CMake script for cross-platform building. Tested environments include:
* Linux - with UNIX Makefiles, GNU GCC and LLVM Clang
* MacOS - with UNIX Makefiles, XCode and LLVM Clang
* Windows - with Visual Studio, NMake Makefiles, and MinGW Makefiles
* Emscripten - with UNIX Makefiles, NMake Makefiles, and MinGW Makefiles# Preparing your Environment
The instructions to prepare your environment have been broken up for convenience. Simply follow the instructions that are pertinent to your situation.
## Linux
### **Requirements**
* C/C++ Toolchain for your Linux distro
* CMake
* Git
* libpng
* Mesa OpenGL Development Libraries### **Ubuntu and Ubuntu based distros**
Update your package manager by issuing the following command:
```
sudo apt update
```Install toolchain and required software by issuing the following command:
```
sudo apt install build-essential cmake git libpng-dev libglu1-mesa-dev
```### **Arch, Manjaro, and Arch based distros**
```
sudo pacman -Sy base-devel cmake git libpng mesa
```## MacOS
### **Requirements**
* XCode
* [Homebrew Package Manager](https://brew.sh/)
* libpng
* CMake
* gitInstall XCode from the App Store.
Open the ``Terminal`` App from Finder. go to Applications -> Utilities
Follow the instructions at the [Homebrew Website](https://brew.sh/) to install the Homebrew package manager.
Once Homebrew is installed, issue the following command to install ``cmake``,``libpng``, and ``git``:
```
brew install libpng
brew install cmake
brew install git
```## Windows
### Requirements
* Chocolatey
* CMake
* Toolchain (MinGW or Visual Studio / NMake)The following will be required whether you use MinGW or Visual Studio.You will need to open Powershell, as Administrator.
Visit the [Chocolatey website](https://chocolatey.org/) for instructions on how to install Chocolatey.
Once you've got Chocolatey installed, we can install CMake:
```
choco install cmake
```Say ``yes`` to all of the scripts Chocolatey wants you to run!
After the installation has completed, find the Cmake ``bin`` directory, it is typically ``C:\Program Files\CMake\bin`` and add it to your path!
Confirm CMake is installed and in your path by issuing the following command in a Command Prompt:
```
cmake --version
```If you recieve an ``command not found`` error double check that you have actually added CMake to your path.
## MinGW
Install MinGW via ``choco install mingw`` from Powershell as Administrator
## Visual Studio / NMake
Download and install [Visual Studio: Community Edition](https://visualstudio.microsoft.com/downloads/).
Ensure that you have installed the Desktop C++ option!
# **Usage**
IF YOU HAVE MADE IT HERE AND YOU HAVE NOT SET UP YOUR DEVELOPMENT ENVIRONMENT, GO BACK UP AND READ THE INSTRUCTIONS AGAIN!
## Linux / MacOS (with default toolchains)
Open a Terminal and navigate to the directory which you downloaded the project. Issue the following command:
```
cmake . -B linux-build -G "Unix Makefiles"
```CMake will generate UNIX Makefiles you can use to build the project, like so:
```
cmake --build linux-build
```The compiled binary will be located in ``linux-build/bin`` directory.
**NOTE: if you're executing the program, ensure you have the correct working directory, which contains the executable!**
## MacOS (with XCode)
Open a Terminal and navigate to the directory which you downloaded the project. Issue the following command:
```
cmake . -B xcode-build -G "xcode"
```CMake will generate an XCode project in ``xcode-build``. You can use it like any other XCode project.
## Linux / MacOS (Emscripten)
**These instructions assume you have Emscripten installed, activated, and have the environment set up for an active Terminal.**
Open a Terminal and navigate to the directory which you downloaded the project. Issue the following command:
```
emcmake cmake . -B emscripten-build
```Emscripten's ``emcmake`` utility will invoke CMake with all the magic required to make it work with Emscripten. Generating UNIX Makefiles you can use to build the project, like so:
```
cmake --build emscripten-build
```The compiled HTML, Javascript, WebAssembly, and Data will be in the ``emscripten-build/bin`` directory.
If you lack some sort of live server extension to your IDE, you can view it using the ``emrun`` utility, like so:
```
emrun path/to/build/bin/PROJECTNAME.html
```This command should launch the project in your default web browser.
## Windows (MinGW)
Open the ``Command Prompt`` prompt and navigate to the directory which you downloaded the project. Issue the following command:
```
cmake . -B mingw-build -G "MinGW Makefiles"
```CMake will generate MinGW Makefiles you can use to build the project, like so:
```
cmake --build mingw-build
```The compiled binary will be located in the ``mingw-build/bin`` directory.
**NOTE: if you're executing the program, ensure you have the correct working directory, which contains the executable!**
## Windows (NMake)
Open the ``x64 Native Tools Command Prompt for VS 2022`` prompt and navigate to the directory which you downloaded the project. Issue the following command:
```
cmake . -B nmake-build -G "NMake Makefiles"
```CMake will generate NMake Makefiles you can use to build the project, like so:
```
cmake --build nmake-build
```The compiled binary will be located in ``nmake-build/bin`` directory.
**NOTE: if you're executing the program, ensure you have the correct working directory, which contains the executable!**
## Windows (Visual Studio)
Open the ``Command Prompt`` prompt and navigate to the directory which you downloaded the project. Issue the following command:
```
cmake . -B vs-build
```CMake will generate a Visual Studio solution and project in ``vs-build``. You can use it like any other Visual Studio Project.