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https://github.com/mr-sb/actskilldemo
ACTSkill demo.
https://github.com/mr-sb/actskilldemo
Last synced: about 2 months ago
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ACTSkill demo.
- Host: GitHub
- URL: https://github.com/mr-sb/actskilldemo
- Owner: Mr-sB
- License: mit
- Created: 2023-06-05T10:02:33.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-04-08T03:41:08.000Z (9 months ago)
- Last Synced: 2024-04-08T04:35:41.751Z (9 months ago)
- Language: C#
- Size: 1020 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ACTSkillDemo
ACTSkill demo.## Version Support
Unity 2019_3_OR_NEWER## Dependencies
- https://github.com/Mr-sB/ACTSkill.git
- "com.mr-sb.customizationinspector": "https://github.com/Mr-sB/CustomizationInspector.git",
- "com.unity.editorcoroutines": "1.0.0"# ACTSkill
ACTSkill editor.## Feature
- Visual editing attack/body range.
- Timeline to set action.
- Support undo redo.## Editor Window
![image](https://github.com/Mr-sB/ACTSkill/raw/main/Screenshots~/EditorWindow.png)## Usage
- Click "ACTSkill/Skill Editor" menu item to open editor window.
- Add state, edit state values, and edit frame count.
- Select frame to edit attack/body range.
- Add action.
- Inherit `ActionBase` class to define action config class.
Must add `[Serializable]` attribute to config class.
- Implement `IActionHandler` interface to handle action logic.
- Implement `IMachineController` interface to drive machine.
Some lifecycle events can be listened from `MachineBehaviour` and `StateHandler`.## Animation
You can inherit `AnimationProcessor` to handle animation during editing.
Default use Animator to play animation.## Version Support
Unity 2019_3_OR_NEWER## Dependencies
- "com.mr-sb.customizationinspector": "https://github.com/Mr-sB/CustomizationInspector.git",
- "com.unity.editorcoroutines": "1.0.0"## Demo
https://github.com/Mr-sB/ACTSkillDemo