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https://github.com/mrspeaker/ld44

Takes Money: entry for Ludum Dare #44
https://github.com/mrspeaker/ld44

game gamedev ludum-dare ludum-dare-44

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Takes Money: entry for Ludum Dare #44

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# LD44: Takes money

[Takes Money](https://mrspeaker.github.io/ld44/) - entry for the Ludum Dare #44 game jame on the theme "Your life is currency". Not really a game, but you can [PLAY NOW](https://mrspeaker.github.io/ld44/)!

[![ld44](https://user-images.githubusercontent.com/129330/56872847-67c23780-69fb-11e9-86d9-f36b6196b291.png)](https://mrspeaker.github.io/ld44/)

## POST MORTEM

Didn't get anything done for the compo, but ended up submitting this "art game" for the jam ([Take Money entry page](https://ldjam.com/events/ludum-dare/44/takes-money)). I was happy with how it turned out (though I think it might not have been well understood by fellow LD judges... ah well!).

I got to learn a bit of Inkscape, which was one of my goals. Also got to make a cellular automata too - my other goal. So, objectives complete!

![Sprite sheet](https://raw.githubusercontent.com/mrspeaker/ld44/master/res/sprites.png)

## Post jam TODOs

- More dead states for trees (turn brown/black)
- Quickly kill off last trees (can get stuck)
- Make sure spreading logic dosn't go when not spreading
- Building anim - take a tick to build the building
- SPin up $ in UPdate instead of updating instatly in Tick
- make roads when concrete in a line
- make the world repeateable - no edges
- music becomes more cachophonous/intense towards end.
- could be turned into a game where you try to *prevent* spreading