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https://github.com/mrspeaker/spelled


https://github.com/mrspeaker/spelled

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README

        

* typin'
** TODO

- TODO: need to somehow conserve/increase momentum on last character - not slow down

** Ideas
- Levels? Start super easy, get out... get's harder. Maybe not "levels", but rooms, so there is a progression - very easy to teach mechanics.... and speed run

- only need to type ~4 characters then the word autocompletes?... and/or, like a combo: type whole words and get "on fire" and it starts autocompleting, and you zoom faster. Should feel like a typing GOD.

- (remember power-up mode in Sublime/Atom?)

- later skill: words are related to other nearby words, highlihted and can start typing them to teleport
- Gain a supply of "forward-word/ backward word/ sentence etc" shortcuts. Emacs/vim binds as powerups.

** Other PRototyep:
- might work as a dungeon crawler... but how does the typing work if you are, say, in a corridor... can you only ... maybe like, top down and the words are paths, can choose the forks?

- mash-mode powerup (just mash any keys to progress),

- letters fall away, platforms fall down (must type faster)
- gumbas change the letters as youre typing: mix up the words.
- make a typo, the character crumbles
- choose your own adventure: choose the text path, get a different story
- More "flow-y"... always moving to right - can go up and down, but not really backwards.
(maybe if level disintegrates behind you)
- should build momentum: combo goes faster, level has chutes and portals to make it feel less "only-go-right",
they propell you forward

- mario blocks: [A] .. jump and hit button, when you hit, type A and get a coin... its flips, to [T]... if you type rhytmetically, keep getting more coins... could be a "cannon"... jump into the block and type the letter and it shoots you forward - od it right and you can chain them. The new blocks could be dynamically added so you need to type as you pass by it to keep the chain going: (jump up and type A, shoots you forward to B - if you type B it will shoot you to C... but you don't type and wait till you get to D and type D, it shoots you forward)

#+BEGIN_SRC
E>

A> __ B> C^ D>
__
_X_
#+END_SRC

*** Dum rando
- tying rhythm game section/guitar hero
- typing of the dead section.
- flappy bird typing tutor section
- Street fighter (with a pre-fabbed fight so timing the typing correctly results in the correct attacks that gets past the guard of the enemy and they are defeated

- marquee text as moving platforms
- Impossible Mission terminals
-- programmable crafting things> open terminal, game stops... script some actions, resume.
- level is one big worlds, can fall into different parts.
- $$$, in game ads as ascii - real time from twitch

** aesthetic
https://www.gridsagegames.com/rexpaint/gallery.html

- or, could be bookish style. Old parchment vibe with ANSI gfx on top
- how to go "floating carl sagan" or Chicken Nugget on this one?

--- Simon notes

- Branching narratives shown by branching paths
As narrative happens have the elements of the interface change with it
For example: when describing an alien invasion a ASCII UFO flys above and sucks up the next sentence.

- Stanley parable style Meta-referencing narrative
Show the changes in the rules by foreshadowing them in the text. The player has to read them and type them (2 modes of interaction) to progress to the point, minimal possibility of changes being lost.

Space bar for jumping - spaces in the text require spaces input by the player
Space bar is the near-universal button for jumping
Make jumping a requirement
Mario-style momentum preservation through jumping makes the game a platformer

CYA adventure style interface: Certain sections or adventures or pacing (different stories via different choices will permit users to select their difficulty?)

- Metroidvania by unlocking new techniques?
Core mechanic is: Typing moves your character
Secondary: Building your own story with the choices that you make
Progression: Chapter headings
Hero myth: Writing your future / control of the
Abilities / functions:
Ctrl + I for inserts - add saved words?
Ctrl + F for find - Find (teleport) to "Arc Words"
Ctrl + S for Save

Colour + sparkle effects for "critical path" words that when you reach that spot / type that word. Adds to the metroidvania feel

Each slot is a different # of letters and you can see the number of placeholder spaces