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https://github.com/msiglreith/grr

Bare metal wrapper for modern OpenGL 4.5+
https://github.com/msiglreith/grr

opengl rust

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Bare metal wrapper for modern OpenGL 4.5+

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# grr!
##### A bare metal library for OpenGL 4.5+


[![crates.io](https://img.shields.io/crates/v/grr.svg)](https://crates.io/crates/grr)
[![docs](https://docs.rs/grr/badge.svg)](https://docs.rs/grr)
[![license-mit](https://img.shields.io/badge/license-MIT-green.svg?style=flat-square)](LICENSE-MIT)
[![license-apache2](https://img.shields.io/badge/license-APACHE2-green.svg?style=flat-square)](LICENSE-Apache2)
[![Build Status](https://github.com/msiglreith/grr/workflows/ci/badge.svg?style=flat)](https://github.com/msiglreith/grr/actions)

```toml
[dependencies]
grr = "0.8"
```

`grr` aims at providing a thin layer above OpenGL 4.5+, exposing a modern API orientated on Vulkan.
The sole purpose of the library is to have a cleaned up API for **fast prototyping**.

## Features
- API is built around **direct state access**
- Following Vulkan terminology and function names
- Only provided latest GL functionality
- Enforce sRGB framebuffer handling

## Getting started
Checkout our [Hello Triangle](https://github.com/msiglreith/grr/blob/master/examples/triangle.rs) example to see the library in action!

## Example
```rust
// Bind graphics pipeline (shaders)
grr.bind_pipeline(&pipeline);
// Configure vertex attributes
grr.bind_vertex_array(&vertex_array);
// Bind vertex buffers for fetching attribute data
grr.bind_vertex_buffers(
&vertex_array,
0,
&[grr::VertexBufferView {
buffer: &triangle_data,
offset: 0,
stride: (std::mem::size_of::() * 5) as _,
input_rate: grr::InputRate::Vertex,
}]
);

// Clear default framebuffer
grr.clear_attachment(grr::Framebuffer::DEFAULT, grr::ClearAttachment::ColorFloat(0, [0.5, 0.5, 0.5, 1.0]));
// Draw triangles
grr.draw(grr::Primitive::Triangles, 0..3, 0..1);

// Present on screen!
window.swap_buffers().unwrap();
```

## Examples

#### Hello Triangle

```
cargo run --example triangle
```

#### Device Information

```
cargo run --example device
```

#### Texture (Logo)

```
cargo run --example texture
```

#### (Maybe-)Physically-based Rendering (IBL)



Assets (model and HDRI) need to be extracted into `examples/assets` before running it!

```
cargo run --example pbr --release
```

* Example ported from/based on the PBR tutorial from https://learnopengl.com/ (CC BY-NC 4.0).
* `Cerberus` model by Andrew Maximov (https://artisaverb.info/Cerberus.html)
* `Popcorn Lobby` HDRI from sIBL Archive (http://www.hdrlabs.com/sibl/archive.html)