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https://github.com/msinger/sm83-render

Game Boy CPU in Blender
https://github.com/msinger/sm83-render

blender cpu gameboy rendering sm83 vlsi

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Game Boy CPU in Blender

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# Blender project of the Game Boy CPU

I don't know how to use Blender, I just watched a turorial on how to import a
VLSI layout into Blender to render it in 3D.

This is the tutorial I used:

Here is the Electric VLSI project that contains the layout:

I put this out here, so maybe someone else can help me improve it and maybe make
some flying animations.

Here are some renderings:

![Rendered image of the SM83 CPU](sm83render1.png)

![Rendered image of the SM83 CPU](sm83render2.png)

![Rendered image of the SM83 CPU](sm83render3.png)

![Rendered image of the SM83 CPU](sm83render4.png)

![Rendered image of the SM83 CPU](sm83render5.png)

I placed the poly layer directly ontop of the active areas without a gap, because
otherwise you would see the poly cuts peak out underneath the poly. The technology
I used in Electric uses the same layer for poly and active cuts. So when I make the
cuts shorter, then there would be a gap between the active cuts and the active
areas. I don't know if this can be done in Blender, so that the cuts are
shortened only where they're above poly.