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https://github.com/msub2/aframe-physics-hands

A basic demo of velocity and acceleration-driven hands with PhysX + A-Frame
https://github.com/msub2/aframe-physics-hands

aframe physics physx vr webxr

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A basic demo of velocity and acceleration-driven hands with PhysX + A-Frame

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# aframe-physics-hands

![A physically-driven cube hand punching a small pyramid of other cubes](https://i.imgur.com/EnhQou4.gif)

This is a basic demo of velocity and acceleration-driven hands with PhysX + A-Frame. It follows mainly from [this tutorial](https://amebouslabs.com/developing-physics-based-vr-hands-in-unity/) by Amebous Labs, originally implemented in Unity. The velocity of the hands is driven by some simple vector math, while the acceleration is driven by a PD controller.