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https://github.com/msub2/wwise-webxr-test
A sample project integrating Wwise into a WebXR scene.
https://github.com/msub2/wwise-webxr-test
aframe gameaudio vr webxr wwise
Last synced: 14 days ago
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A sample project integrating Wwise into a WebXR scene.
- Host: GitHub
- URL: https://github.com/msub2/wwise-webxr-test
- Owner: msub2
- License: mit
- Created: 2023-08-05T06:35:28.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-08-08T02:19:27.000Z (over 1 year ago)
- Last Synced: 2024-11-02T00:42:15.740Z (2 months ago)
- Topics: aframe, gameaudio, vr, webxr, wwise
- Language: JavaScript
- Homepage: https://www.msub2.com/demos/wwise-webxr-test
- Size: 10 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Wwise + WebXR Test Scene
This repository contains a simple integration of Wwise into a web-based 3D environment that's WebXR-enabled.
The scene itself comes from Ada Rose Cannon's [aframe-xr-boilerplate](https://github.com/AdaRoseCannon/aframe-xr-boilerplate) project.
It also makes use of the WASM bindings I wrote myself over at [wwise.js](https://github.com/msub2/wwise.js).## Running Locally
To run this demo scene locally, you'll need to have CORP/COEP headers set, as Wwise makes use of SharedArrayBuffer and requires cross-origin isolation. The easiest way to do this is with statikk:
```sh
npx statikk --coi
```