https://github.com/mt-mods/spacecannon
Adds five scifi/space cannons with various projectile-speeds and explosion-strengths.
https://github.com/mt-mods/spacecannon
luanti luanti-mod minetest minetest-mod
Last synced: about 1 year ago
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Adds five scifi/space cannons with various projectile-speeds and explosion-strengths.
- Host: GitHub
- URL: https://github.com/mt-mods/spacecannon
- Owner: mt-mods
- Created: 2018-10-11T18:18:36.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2024-12-29T18:53:34.000Z (over 1 year ago)
- Last Synced: 2025-04-17T00:17:08.641Z (about 1 year ago)
- Topics: luanti, luanti-mod, minetest, minetest-mod
- Language: Lua
- Homepage:
- Size: 4.3 MB
- Stars: 2
- Watchers: 6
- Forks: 4
- Open Issues: 6
-
Metadata Files:
- Readme: readme.md
Awesome Lists containing this project
README
Spacecannon mod
[](https://content.minetest.net/packages/BuckarooBanzay/spacecannon/)
# Overview
Adds five scifi/space cannons with various projectile-speeds and explosion-strengths.
The cannons need HV-Power from a `technic` network and can be controlled via formspec/hand, mesecons or digilines.
They also need to charge first, which can take a couple of seconds depending on cannon-type.
The projectile detonates on impact but only in _non-protected_ areas!
# Screenshots

# Dependencies
Depends on:
* `technic`
Supports:
* `mesecons`
* `digilines`
# Mesecons
An "on" signal triggers a fire-action.
# Digilines
Fire a cannon:
```lua
if event.type == "program" then
digiline_send("cannon", { command = "fire", verbose = false })
end
```
Example response from a "get" request:
```lua
{
type = "digiline",
channel = "c7",
msg = {
HV_EU_input = 0,
HV_EU_demand = 0,
dir = {
y = 0,
x = 0,
z = 1
},
powerstorage = 10000,
ready = true,
origin = "c7",
name = "spacecannon:cannon_green",
pos = {
y = 10,
x = -64,
z = -53
}
}
}
```
The "fire" request can specify an optional "verbose" flag. If this flag
evaluates to true, then the following example response will be sent back.
Note that if you have a large number of cannons, you will likely want
to disable responses. N cannons firing and generating responses will
cause N^2 messages to be processed, as each cannon receives the fire response
from all of its peers. If N > 20, your LUAC will overheat. N > 900, and your
server admin will want to have a chat with you.
```lua
{
type = "digiline",
channel = "c2",
msg = {
pos = {
y = 10,
x = -59,
z = -53
},
origin = "c2",
success = true
}
}
```
# Api
Modify the ability to shoot depending on position or playername:
```lua
spacecannon.can_shoot = function(pos, playername)
return true
end
```
# Contributors
* @BuckarooBanzay
* @dennisjenkins75
* @kiedtl
# License
Code: MIT
Textures: CC-BY-SA 3.0
# Attributions
* sounds/spacecannon_shoot.ogg https://freesound.org/people/jonccox/sounds/175261/