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https://github.com/muhammadshavaiz/aeon-sentinels-unity-game

A Unity-based tower defense game using C#, ShaderLab, and HLSL. Features dynamic difficulty scaling and single-player mode, utilizing Unity’s physics and rendering systems.
https://github.com/muhammadshavaiz/aeon-sentinels-unity-game

csharp gamedevelopment hlsl shaderlab towerdefense unity

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A Unity-based tower defense game using C#, ShaderLab, and HLSL. Features dynamic difficulty scaling and single-player mode, utilizing Unity’s physics and rendering systems.

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# Tower Defense Game - Unity Project

This repository contains the source code for a tower defense-themed game developed in Unity during my internship at MindStorm Studios. The game features single-player mode, with increasing difficulty as the game progresses.

## Overview

- **Platform:** Unity (C#)
- **Graphics:** ShaderLab, HLSL
- **Genre:** Tower Defense
- **Mode:** Single Player
- **Difficulty:** Scales with time

## Features

- **Single-player experience:** Designed for solo play with strategic tower placement and defense.
- **Dynamic difficulty:** The challenge intensifies over time
- **Custom shaders:** Utilized ShaderLab and HLSL for enhanced visual effects.

## How to Play

## How to Play

1. **Download the code and open in Unity:**
- Clone the repository:
```bash
git clone https://github.com/MuhammadShavaiz/UNITY-GAME.git
```
- Open the project in Unity.

2. **Customize and Build:**
- Explore and modify the game mechanics, difficulty settings, or visual effects.
- Build the game for your preferred platform (PC, Mac, etc.).

3. **Play in Editor Mode:**
- Test the game directly within the Unity editor to experience the gameplay and make adjustments as needed.

4. **Deploy and Share:**
- Package the game and share it with others, or deploy it on a gaming platform or website.