https://github.com/mujtaba-io/godot-navigation-system-demo
Demo showing usage of navigation system of Godot.
https://github.com/mujtaba-io/godot-navigation-system-demo
godot navigation-system pathfinding
Last synced: 8 months ago
JSON representation
Demo showing usage of navigation system of Godot.
- Host: GitHub
- URL: https://github.com/mujtaba-io/godot-navigation-system-demo
- Owner: mujtaba-io
- License: mit
- Created: 2024-12-15T11:42:45.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-12-15T11:49:20.000Z (over 1 year ago)
- Last Synced: 2025-04-06T16:33:01.661Z (about 1 year ago)
- Topics: godot, navigation-system, pathfinding
- Language: GDScript
- Homepage: https://gameidea.org/2024/12/13/using-godot-navigation-system-for-path-finding/
- Size: 14.6 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# godot-navigation-system-demo
Demo of [godot navigation system tutorial](https://gameidea.org/2024/12/13/using-godot-navigation-system-for-path-finding/). Here, I used Godot's built-in navigation region and navigation agent to accomplish simple path finding. It is part of a greater series of [RTS game tutorial](https://gameidea.org/2024/12/13/how-to-make-an-rts-game-in-godot/), but the this approach I presented here is not used by me. Instead, I used custom navigation system approach using a-star algorithm.