https://github.com/musesum/SpatialMetal
VisionOS metal with swift refactored from FullyImmersiveMetal
https://github.com/musesum/SpatialMetal
Last synced: 3 months ago
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VisionOS metal with swift refactored from FullyImmersiveMetal
- Host: GitHub
- URL: https://github.com/musesum/SpatialMetal
- Owner: musesum
- License: unlicense
- Created: 2023-08-08T06:32:08.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-10-19T14:43:24.000Z (about 2 years ago)
- Last Synced: 2025-08-20T03:03:51.103Z (3 months ago)
- Language: Swift
- Size: 12.8 MB
- Stars: 32
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-visionOS - SpatialMetal
README
# Spatial Metal

Rendering two metal shaders in immersive space: Earth and Stars, which represent foreground and background.
A fork of this project to allow for multiple uniform eye buffers is [here](https://github.com/musesum/SpatialMetal2)
Started as a port of C++ version by Warren Moore, [here](https://github.com/metal-by-example/metal-spatial-rendering)
Refactored to align with XCode Template:
```
File >> New Project >> visionOS >> App >> Window,Metal,Full
```
There was a previous iteration of this project that worked on a simulator but was missing key elements. This iteration is more likely to work, but not verified.