https://github.com/mutazhelal/raytracing-diffuse
A camera is looking at the world, emitting rays through each pixel in the image. The world is composed of a list of spheres, made of diffuse or specular materials. A ray tracing algorithm is used to test its intersection with each sphere to compute the image pixel colour.
https://github.com/mutazhelal/raytracing-diffuse
algorithm computer-graphics computer-graphics-opengl cpp opengl ray-tracing raytracing
Last synced: 2 months ago
JSON representation
A camera is looking at the world, emitting rays through each pixel in the image. The world is composed of a list of spheres, made of diffuse or specular materials. A ray tracing algorithm is used to test its intersection with each sphere to compute the image pixel colour.
- Host: GitHub
- URL: https://github.com/mutazhelal/raytracing-diffuse
- Owner: MutazHelal
- License: mit
- Created: 2023-07-31T06:43:08.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2023-07-31T09:40:05.000Z (almost 2 years ago)
- Last Synced: 2025-01-15T13:07:17.442Z (4 months ago)
- Topics: algorithm, computer-graphics, computer-graphics-opengl, cpp, opengl, ray-tracing, raytracing
- Language: C++
- Homepage:
- Size: 713 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# RayTracing-Diffuse
A camera is looking at the world, emitting rays through each pixel in the image. The world is composed of a list of spheres, made of diffuse or specular materials. A ray tracing algorithm is used to test the intersection with each sphere to compute the image pixel colour.