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https://github.com/mutazhelal/raytracing-diffuse
A camera is looking at the world, emitting rays through each pixel in the image. The world is composed of a list of spheres, made of diffuse or specular materials. A ray tracing algorithm is used to test its intersection with each sphere to compute the image pixel colour.
https://github.com/mutazhelal/raytracing-diffuse
algorithm computer-graphics computer-graphics-opengl cpp opengl ray-tracing raytracing
Last synced: 2 days ago
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A camera is looking at the world, emitting rays through each pixel in the image. The world is composed of a list of spheres, made of diffuse or specular materials. A ray tracing algorithm is used to test its intersection with each sphere to compute the image pixel colour.
- Host: GitHub
- URL: https://github.com/mutazhelal/raytracing-diffuse
- Owner: MutazHelal
- License: mit
- Created: 2023-07-31T06:43:08.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-07-31T09:40:05.000Z (over 1 year ago)
- Last Synced: 2024-11-15T05:35:28.542Z (2 months ago)
- Topics: algorithm, computer-graphics, computer-graphics-opengl, cpp, opengl, ray-tracing, raytracing
- Language: C++
- Homepage:
- Size: 713 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# RayTracing-Diffuse
A camera is looking at the world, emitting rays through each pixel in the image. The world is composed of a list of spheres, made of diffuse or specular materials. A ray tracing algorithm is used to test the intersection with each sphere to compute the image pixel colour.![image](https://github.com/MutazHelal/RayTracing-Diffuse/assets/42630919/1fc1c749-2b44-41f9-8a0e-027bc32eaa73)