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https://github.com/mwcz/openjamming-workshop
https://github.com/mwcz/openjamming-workshop
Last synced: 16 days ago
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- Host: GitHub
- URL: https://github.com/mwcz/openjamming-workshop
- Owner: mwcz
- Created: 2018-04-08T19:19:58.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2018-04-17T12:17:49.000Z (almost 7 years ago)
- Last Synced: 2025-01-22T23:44:12.574Z (21 days ago)
- Language: JavaScript
- Size: 564 KB
- Stars: 0
- Watchers: 3
- Forks: 1
- Open Issues: 4
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Metadata Files:
- Readme: README.md
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README
# Open Jamming
A hands-on workshop about open source game development tools with a focus on game jams.
## Quick start
Download and extract the [workshop labs (zip)](https://github.com/mwcz/openjamming-workshop/archive/master.zip).
Install the following tools. To save time, you may way to install them during the introduction.
- [Node.js](https://nodejs.org/)
- [Tiled](http://www.mapeditor.org/), map editor
- [GIMP](https://www.gimp.org/), image editing
- [Inkscape](https://inkscape.org/en/), vector illustration### Labs
#### [Lab 1] The Game Engine, Phaser
- [Phaser CE API Documentation](https://photonstorm.github.io/phaser-ce/)
- [Phaser Examples](http://phaser.io/examples)#### [Lab 2] Pixel art and spritesheets with Piskel
- [Piskel](https://www.piskelapp.com/), pixel art and spritesheet editor
#### [Lab 3] Sound effects and music with jsfxr and beepbox
- [jsfxr](http://github.grumdrig.com/jsfxr/), sound effect generator
- [beepbox](https://www.beepbox.co/), chiptune composer#### [Lab 4] Image editing with GIMP and Inkscape
- [GIMP](https://www.gimp.org/), image editing
- [Inkscape](https://inkscape.org/en/), vector illustration#### [Lab 5] Map editing with Tiled
- [Tiled](http://www.mapeditor.org/), map editor
- [Kenney Game Assets](http://www.kenney.nl/)