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https://github.com/mwcz/openjamming-workshop


https://github.com/mwcz/openjamming-workshop

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README

        

# Open Jamming

A hands-on workshop about open source game development tools with a focus on game jams.

## Quick start

Download and extract the [workshop labs (zip)](https://github.com/mwcz/openjamming-workshop/archive/master.zip).

Install the following tools. To save time, you may way to install them during the introduction.

- [Node.js](https://nodejs.org/)
- [Tiled](http://www.mapeditor.org/), map editor
- [GIMP](https://www.gimp.org/), image editing
- [Inkscape](https://inkscape.org/en/), vector illustration

### Labs

#### [Lab 1] The Game Engine, Phaser

- [Phaser CE API Documentation](https://photonstorm.github.io/phaser-ce/)
- [Phaser Examples](http://phaser.io/examples)

#### [Lab 2] Pixel art and spritesheets with Piskel

- [Piskel](https://www.piskelapp.com/), pixel art and spritesheet editor

#### [Lab 3] Sound effects and music with jsfxr and beepbox

- [jsfxr](http://github.grumdrig.com/jsfxr/), sound effect generator
- [beepbox](https://www.beepbox.co/), chiptune composer

#### [Lab 4] Image editing with GIMP and Inkscape

- [GIMP](https://www.gimp.org/), image editing
- [Inkscape](https://inkscape.org/en/), vector illustration

#### [Lab 5] Map editing with Tiled

- [Tiled](http://www.mapeditor.org/), map editor
- [Kenney Game Assets](http://www.kenney.nl/)