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https://github.com/myterminal/zone-tunnels

A zone program inspired from the old DOS game
https://github.com/myterminal/zone-tunnels

emacs zoning

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A zone program inspired from the old DOS game

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# zone-tunnels

[![Marmalade](https://img.shields.io/badge/marmalade-available-8A2A8B.svg)](https://marmalade-repo.org/packages/zone-tunnels)
[![License](https://img.shields.io/badge/LICENSE-GPL%20v3.0-blue.svg)](https://www.gnu.org/licenses/gpl.html)
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/Y8Y5E5GL7)

A zone program inspired by the old DOS game

![Demo](images/demo.gif)

## Installation

### Manual

Save the file *zone-tunnels.el* to disk and add the directory containing it to `load-path` using a command in your *.emacs* file like:

(add-to-list 'load-path "~/.emacs.d/")

The above line assumes that you've placed the file into the Emacs directory '.emacs.d'.

Start the package with:

(require 'zone-tunnels)

### Marmalade

If you have Marmalade added as a repository to your Emacs, you can just install *zone-tunnels* with

M-x package-install zone-tunnels RET

## Usage

Set `zone-pgm-tunnels` as one of the zone programs

(setq zone-programs
[zone-pgm-tunnels])

and activate zoning by specifying a delay

(zone-when-idle 30)

Alternatively you can run `zone-tunnels` directly

(zone-tunnels)