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https://github.com/mythitorium/egui-grid

Create dynamic grid-based layouts for egui
https://github.com/mythitorium/egui-grid

egui gui rust ui

Last synced: 3 months ago
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Create dynamic grid-based layouts for egui

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README

        

# egui_grid

[![Latest version](https://img.shields.io/crates/v/egui_grid.svg)](https://crates.io/crates/egui_grid)
[![Documentation](https://docs.rs/egui_grid/badge.svg)](https://docs.rs/egui_grid)

Create dynamic grid layouts for [`egui`](https://github.com/emilk/egui).

Grids are flexible, easy to create, with behavior similar to egui_extra's strip creation. They're compact and allow for more complex layouts using less indentation,
with functionalities like nesting grids and aligning cells within a row.

## Installing

Add this to your `Cargo.toml`:

```toml
[dependencies]
egui_grid = "0.5.2"
```

## Example

``` rust
// Quick example, by no means does it fully demo
// how flexible building grids can be.
use egui_grid::GridBuilder;
use egui_extras::Size;

GridBuilder::new()
// Allocate a new row
.new_row(Size::exact(200.0))
// Give this row a couple cells
.cell(Size::exact(85.0))
.cell(Size::remainder())
// Allocate another row
.new_row(Size::remainder())
// Batch method, allocate multiple cells at once
.cells(Size::remainder(), 3)
.show(ui, |mut grid| {
// Cells are represented as they were allocated
grid.cell(|ui| {
ui.label("Top row, left cell");
});
grid.cell(|ui| {
ui.label("Top row, right cell");
});
grid.cell(|ui| {
ui.label("Bottom row, left cell");
});
grid.empty();
grid.cell(|ui| {
ui.label("Bottom row, right cell");
});
});
```

### Grid Nesting Example

```rust
// You can nest grids, allowing for complex layouts without much indentation
use egui_grid::GridBuilder;
use egui_extras::Size;

// The grid which will be nested
let nested_grid = GridBuilder::new()
// 2 rows, with 1 cell each
.new_row(Size::remainder()).cell(Size::remainder())
.new_row(Size::remainder()).cell(Size::remainder());

// The main grid, of which one cell will receive the nested grid
GridBuilder::new()
// One row with 3 cells
.new_row(Size::remainder())
.cell(Size::remainder())
.cell(Size::remainder()) .nest(nested_grid) // Nesting the grid in the middle cell
.cell(Size::remainder())

.show(ui, |mut grid| {
// The nested grid replaces the cell it was nested in;
// And the cells within that nested grid replace it in the order, too.
//
// So despite there being 5 cells allocated total
// (2 from the nested grid and 3 from the main), only 4 exist.
grid.cell(|ui| {
ui.label("Left cell");
});
grid.cell(|ui| {
ui.label("Nested grid, top cell");
});
grid.cell(|ui| {
ui.label("Nested grid, bottom cell");
});
grid.cell(|ui| {
ui.label("Right cell");
});
});
```

## Usage

Check the [docs](https://docs.rs/egui_grid/latest/egui_grid/) for details and more info on usage.

## Issues

Currently this is feature complete. Bug fixes, optimizations, and staying up to date with [egui](https://github.com/emilk/egui) releases are the only ways this crate will be expanding for the foreseeable future.

While you are free to open an issue, contacting me (@mythit) on the [egui discord server](https://discord.gg/wdkZkEdXks) might be more worth your time.