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https://github.com/nadjiel/interacting-terrain
This project made in Godot 4.3 is a prototype of an interactive terrain concept that uses tile maps with tile data to customize tiles individually.
https://github.com/nadjiel/interacting-terrain
game godot4-3 prototype
Last synced: 26 days ago
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This project made in Godot 4.3 is a prototype of an interactive terrain concept that uses tile maps with tile data to customize tiles individually.
- Host: GitHub
- URL: https://github.com/nadjiel/interacting-terrain
- Owner: nadjiel
- Created: 2024-11-28T20:30:39.000Z (about 1 month ago)
- Default Branch: main
- Last Pushed: 2024-11-28T21:19:55.000Z (about 1 month ago)
- Last Synced: 2024-11-28T22:25:20.856Z (about 1 month ago)
- Topics: game, godot4-3, prototype
- Language: GDScript
- Homepage:
- Size: 33.2 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Interacting Terrain
This prototype, created in Godot 4.3, showcases an interactive terrain concept utilizing tile maps with custom tile data.The aim is to test a solution that enables the game to respond dynamically to collisions with various tile types.
The final product allows developers to implement effects such as leaves flying from grass when a player walks by or water ripples when a player moves through water tiles.
The implemented solution is based on the approach demonstrated by [@DevDuck](https://www.youtube.com/@DevDuck) in his video: [How to Use Custom Tile Data in Godot 4 | Dauphin Deep Dive](https://www.youtube.com/watch?v=k9RsnbP4a0c).
## Disclaimer
Most of the sprite assets for this project were sourced from [The Spriters Resource](https://www.spriters-resource.com/).These assets originate from the Nintendo game The Legend of Zelda: Link's Awakening DX.
This project was created solely for educational purposes, and utilizes these resources because creating new ones was beyond its scope, and they were readily available.