https://github.com/naelstrof/dynamicpenetrationforgames
Tools that assist with penetration in the Unity Engine.
https://github.com/naelstrof/dynamicpenetrationforgames
Last synced: 5 months ago
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Tools that assist with penetration in the Unity Engine.
- Host: GitHub
- URL: https://github.com/naelstrof/dynamicpenetrationforgames
- Owner: naelstrof
- License: mit
- Created: 2024-03-09T00:34:27.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-07-20T03:13:17.000Z (about 2 years ago)
- Last Synced: 2024-07-20T05:01:55.283Z (about 2 years ago)
- Language: ShaderLab
- Size: 28.7 MB
- Stars: 2
- Watchers: 4
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# DynamicPenetrationForGames
Tools that assist with penetration in the Unity Engine.
# Requirements
This technology relies on Amplify Shader Editor to function. If you don't have it then this is very difficult, if not impossible, to use!
# Installation
First, install dependencies:
- `https://github.com/naelstrof/com.naelstrof.splines.git`
- `https://github.com/naelstrof/UnityJigglePhysics.git#upm`
then, finally
- `https://github.com/naelstrof/DynamicPenetrationForGames.git#upm`
Alternatively you can install it by git-cloning manually into the Packages folder, since git permissions are wonky with private repos.