An open API service indexing awesome lists of open source software.

https://github.com/nakjun/nakjun

Config files for my GitHub profile.
https://github.com/nakjun/nakjun

config github-config

Last synced: 3 months ago
JSON representation

Config files for my GitHub profile.

Awesome Lists containing this project

README

          

# 👋 Hello, I'm Nak-Jun Sung

I'm a software engineer and researcher with a passion for developing AI, Computer Graphics, Physically-based Simulation.

Currently, I'm working at the Hanshin University as a Assistant Professor.

## 🎓 Education
- **Ph.D. in Software Convergence (Computer Graphics)**, Soonchunhyang University, Mar 2018 – Aug 2024
- **M.S. in Computer Science (Computer Graphics)**, Soonchunhyang University, Sep 2016 – Feb 2018
- **B.S. in Computer Software Engineering**, Soonchunhyang University, Mar 2012 – Aug 2016

## 💼 Career
- **Assistant Professsor**, Dept of AI/SW, Hanshin University, Jan 2026 - Current
- **Post Doctoral Researcher**, Research Institute, National Cancer Center, Nov 2024 - Jan 2026
- **AX Team Leader**, GMCOM, Sep 2024 - Nov 2024
- **Part-Time Lecturer**, Soonchunhyang University, Mar 2024 – Jun 2024
- **Engine Team Leader**, TenEleven, Mar 2022 – Nov 2023
- **Graphics Team Lead Engineer**, Hutom, May 2020 – Feb 2022
- **Part-Time Lecturer**, Soonchunhyang University, Mar 2019 – Jun 2019
- **CEO**, ALL4ONE, Jul 2018 – Mar 2019

## 🔑 Core Competencies
- Expertise in commercial software development using languages such as C++, C#, Python, and more.
- Extensive research in areas including physical simulation, digital twin, and parallel processing.
- Proven leadership experience with hands-on involvement in both new development and legacy system improvement.

## 🌱 Interest Fields
- **AI**
- Cutting-edge technology research related to Medical Artificial Intelligence.
- LLM, VLM, and MLLM for diagnostic field.
- Computer-aided Diagnostic(CAD) system research via Classification and Segmentation.

- **Graphics and Simulation**
- Physically-based Simulation using Mass-Spring System(MSS) and Position-based Dynamics(PBD).
- Parallel Computing using CUDA, GLSL, WGSL, HLSL.
- OpenGL, Unity, and WebGPU.