https://github.com/namelessvoid/godot-webxr-mrp
Godot XR MRP
https://github.com/namelessvoid/godot-webxr-mrp
Last synced: about 1 month ago
JSON representation
Godot XR MRP
- Host: GitHub
- URL: https://github.com/namelessvoid/godot-webxr-mrp
- Owner: namelessvoid
- Created: 2024-09-30T22:36:30.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-11-10T20:54:37.000Z (over 1 year ago)
- Last Synced: 2025-05-13T14:52:05.219Z (10 months ago)
- Language: GDScript
- Size: 8.46 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Godot XR MRP
Minimal Godot project to reproduce an AR issue. It contains a single scene with four colored boxes.
It is intended to be run on a tablet or smartphone.
## Issue
When entering VR on smartphone/tablet, the boxes are rendered translucent. The more "black" the color, the more transparent the box get. The white box is rendred fully opaque as expected.
Expected behavior: All boxes should be rendered fully opaque.
## Run from editor
1. To make the project accessible from the editor, you have to expose Godot's built-in web server to your local network. In the menu bar, select "Editor" > "Editor Settings". Find the "Export" > "Web" section. Change "HTTP Host" to "0.0.0.0" and enable HTTPS by enabling "Use TLS".
2. Now start the project via "Remote Debug" > "Web" > "Start HTTP Server".
3. Open Chrome on your smartphone or tablet. Navigate to "https://:8060/tmp_js_export.html"
## Run from GH pages
The project is availabe as a pre-built version on [https://www.simonkerler.de/godot-webxr-mrp/dist/](https://www.simonkerler.de/godot-webxr-mrp/dist/).