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https://github.com/nasso/ige

3D Game Engine built in C++20
https://github.com/nasso/ige

cpp20 game-engine

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3D Game Engine built in C++20

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# ige

[![build + tests](https://github.com/nasso/ige/actions/workflows/ci.yml/badge.svg)](https://github.com/nasso/ige/actions/workflows/ci.yml)

`ige` is a 3D game engine built in C++20 for educational purposes.

## Features

- Entity-Component-System architecture
- Basic 3D renderer using OpenGL 4
- glTF 2.0 model loading
- Physics engine using [Bullet 3](https://bulletphysics.org/)
- Plugin system to opt-in to only the features you need

## Contributing

Contributions are welcome! Just keep the following rules in mind:

- **The repository uses a rebase workflow and has a "no-merge policy" similar to
the [one used by the rust-lang repository][rust-nmp].** This helps keeping a
clean commit history.
- **All the code in this repository must be formatted according to the
`.clang-format` configuration files provided.** However, `clang-format` will,
in some rare occasions, format the code in a weird way (e.g. for some recent
C++20 syntax that aren't fully supported yet). You can temporarily turn it off
with `// clang-format off/on` blocks.
- Most importantly, try to **keep the code as consistent as possible** with
what's already here!

[rust-nmp]: https://rustc-dev-guide.rust-lang.org/git.html#no-merge-policy

## License

`ige` is licensed under the MIT license. See [LICENSE] for the full text.

[license]: LICENSE