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https://github.com/nasso/libgote
C library providing a general set of classes and data structures for use by game engines
https://github.com/nasso/libgote
c data-oriented ecs epitech game-engine
Last synced: 20 days ago
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C library providing a general set of classes and data structures for use by game engines
- Host: GitHub
- URL: https://github.com/nasso/libgote
- Owner: nasso
- License: mit
- Created: 2020-02-05T19:47:19.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2024-02-15T11:38:06.000Z (12 months ago)
- Last Synced: 2024-11-13T15:16:29.070Z (3 months ago)
- Topics: c, data-oriented, ecs, epitech, game-engine
- Language: C
- Homepage:
- Size: 2.31 MB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# libgote
C library providing a general set of classes and data structures for use by games and game engines.## Documentation
See the [API documentation](https://nasso.github.io/libgote/doc/) and the [book](https://nasso.github.io/libgote/book/).
## Features
- Data-oriented ECS architecture
- Stack-based state machine
- Async event channels (not just for events!)
- Reference-counted asset loading
- Consistent object-oriented API
- Written in pure C that compiles with gcc >= 7 (gcc-8 without warnings) and clang >= 6
- Uses my [`libmy`](https://github.com/nasso/libmy)! Is this even a feature?