Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/nathsou/WebCV
WebCV - Blazingly fast computer vision in the browser
https://github.com/nathsou/WebCV
Last synced: 4 days ago
JSON representation
WebCV - Blazingly fast computer vision in the browser
- Host: GitHub
- URL: https://github.com/nathsou/WebCV
- Owner: nathsou
- Created: 2016-03-05T21:48:48.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2016-03-06T01:24:45.000Z (over 8 years ago)
- Last Synced: 2024-10-11T20:42:53.686Z (25 days ago)
- Language: JavaScript
- Homepage:
- Size: 1.69 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-blazingly-fast - WebCV - WebCV - Blazingly fast computer vision in the browser (JavaScript)
README
## WebCV - Blazingly fast computer vision in the browser
WebCV is a [computer vision](https://en.wikipedia.org/wiki/Computer_vision) library written in [TypeScript](http://www.typescriptlang.org/)
and compiled into JavaScript, it uses the [WebGL](https://developer.mozilla.org/en/docs/Web/API/WebGL_API) API and it's GLSL ES 2.0 capacities
in order to apply filters to images using the GPU.### The basics
##### Creating a *Context* :
The *Context* class initiates some default GLSL vertex and fragment shaders required for any GLSL program.In order to create a *Context*, one needs to provide WebCV with an HTML5 canvas element and at least one image :
```javascript
var tex = new wcv.Texture('#lena'),
ctx = new wcv.Context('#canvas', tex);
var fragmentShader = ctx.fs,
vertexShader = ctx.vs;
//manipulate the shaders...
```
One can then access some public variables from the vertex and fragment shaders :```javascript
var pinkify = vec4(0.4, 0, 0.4, 1);
ctx.fragColor.set(ctx.fragColor.add(pinkify)); //La vie en rose
```Once every instructions given, one needs to call the *render()* function of the given Context to run the program, so that we have :
```javascript
var tex = new wcv.Texture('#lena'),
ctx = new wcv.Context('#canvas', tex);
var purpleize = vec4(0, 0, 0.7, 1);ctx.fragColor.set(ctx.fragColor.add(purpleize)); //La vie en rose
ctx.render();
```
The above example uses built-in wcv functions to manipulate the underlying shaders, however, if you want and know how to, you can
edit the programs directly in GLSL ES 2.0 :```javascript
var tex = new wcv.Texture('#lena'),
ctx = new wcv.Context('#canvas', tex);
ctx.fs.main.append(
'vec4 purpleize = vec4(0, 0, 0.7, 1)',
'fragColor = fragColor + purpleize'
);
ctx.render();
```
both of the above will produce the following result :[![lena_pinkifify](demo/images/purpleize.png)](https://jsfiddle.net/nathsou/b03391kz/5/)
### Going a bit further##### WebCV comes in with a bunch of useful functions and filters :
- Convolution
A lot of very interesting effects can be applied thanks to a [convolution kernel](https://en.wikipedia.org/wiki/Kernel_(image_processing))
Let's apply the [following kernel](http://homepages.inf.ed.ac.uk/rbf/HIPR2/mean.htm) to our image :
![3 by 3 Mean filter](demo/images/kernel_1.png)
WebCV provides a *convolution* function, ready to use as follows :
```javascript
var kernel = [1/9, 1/9, 1/9, 1/9, 1/9, 1/9, 1/9, 1/9, 1/9];
var conv = ctx.convolution(tex, kernel);
ctx.fragColor.set(conv);
```This kernel blurs the image :
[![blur](demo/images/blur.png)](https://jsfiddle.net/nathsou/b03391kz/1/)
#### Sobel operator
A very common filter in computer vision is the [Sobel Operator](https://en.wikipedia.org/wiki/Sobel_operator) which
highlights image's contours.Usage :
```javascript
var GradientIntensity = ctx.sobel(tex); //returns a float
ctx.fragColor.set(vec4(vec3(GradientIntensity), 1));
```Result :
[![sobel](demo/images/sobel.png)](https://jsfiddle.net/nathsou/b03391kz/4/)
#### Posterize
Usage :
```javascript
var posterize = ctx.posterize(ctx.fragColor, gamma?, numColors?); //returns a vec4
ctx.fragColor.set(vec4(vec3(posterize), 1));
```Result :
[![posterize](demo/images/posterize.png)](https://jsfiddle.net/nathsou/b03391kz/2/)
#### Combining GLSL & JavaScript
One can easily combine WebCV built-in functions and GLSL code inside the *append()* function call :
```javascript
var G = ctx.sobel(tex);
ctx.fs.main.append(
'vec4 color = vec4(vec3(0), 1)',
_if(len(distance(ctx.fragColor, vec4(0.75, 0.31, 0.34, 1))).lss(float(0.15)),
'color = ' + vec4(0, 1, 0, 1)
));
ctx.fragColor.set('color');
```Result :
[![combine](demo/images/combine.png)](https://jsfiddle.net/nathsou/b03391kz/3/)
### Extending WebCV
WebCV lets you add your own functions to the core library