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https://github.com/natsuneko-laboratory/animator-controller-tool-post-processing
Rewrite the behavior of AnimatorControllerTool to be the default setting recommended by VRChat.
https://github.com/natsuneko-laboratory/animator-controller-tool-post-processing
unity unity-animation unity-editor vrchat vrchat-avatar
Last synced: about 1 month ago
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Rewrite the behavior of AnimatorControllerTool to be the default setting recommended by VRChat.
- Host: GitHub
- URL: https://github.com/natsuneko-laboratory/animator-controller-tool-post-processing
- Owner: natsuneko-laboratory
- License: mit
- Created: 2021-06-29T15:29:52.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2023-10-07T07:01:25.000Z (about 1 year ago)
- Last Synced: 2024-05-02T02:21:31.243Z (8 months ago)
- Topics: unity, unity-animation, unity-editor, vrchat, vrchat-avatar
- Language: C#
- Homepage: https://docs.natsuneko.moe/ja-JP/animator-controller-tool-post-processing/
- Size: 70.3 KB
- Stars: 6
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# AnimatorControllerToolPostProcessing
Rewrite the behavior of AnimatorControllerTool to be the default setting recommended by VRChat.
- When Animator Window is opened, set the Weight to 1.0f as default value for newly added layer (normal behaviour is set Weight to 0.0f)
- When Animator Window is opened, set the Write Default to False as default value for newly added state (normal behaviour is set Write Default to True)## Requirements
- Unity 2018.4.20f1
- Unity 2019.4.31f1## How to use
- None, this editor extension is automatically enabled/worked
- If you want to disable any feature, you can switch via NatsunekoLaboratory -> Behaviours in menubar.## Known Issues
- Extension name is too long......
## License
This software is licensed under the MIT License.