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https://github.com/naveendanj/rpg-multiplayer-client

rpg-multiplayer-client
https://github.com/naveendanj/rpg-multiplayer-client

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rpg-multiplayer-client

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![phaser3-parceljs-template](https://user-images.githubusercontent.com/2236153/71606463-37a0da80-2b2e-11ea-9b5f-5d26ccc84f91.png)

# Phaser 3 + Parcel Template
> For people who want to spend time making games instead of configuring build tools.

![License](https://img.shields.io/badge/license-MIT-green)

## Prerequisites

You'll need [Node.js](https://nodejs.org/en/), [npm](https://www.npmjs.com/), and [Parcel](https://parceljs.org/) installed.

It is highly recommended to use [Node Version Manager](https://github.com/nvm-sh/nvm) (nvm) to install Node.js and npm.

For Windows users there is [Node Version Manager for Windows](https://github.com/coreybutler/nvm-windows).

Install Node.js and `npm` with `nvm`:

```bash
nvm install node

nvm use node
```

Replace 'node' with 'latest' for `nvm-windows`.

Then install Parcel:

```bash
npm install -g parcel-bundler
```

## Getting Started

Clone this repository to your local machine:

```bash
git clone https://github.com/ourcade/phaser3-parcel-template.git
```

This will create a folder named `phaser3-parcel-template`. You can specify a different folder name like this:

```bash
git clone https://github.com/ourcade/phaser3-parcel-template.git my-folder-name
```

Go into your new project folder and install dependencies:

```bash
cd phaser3-parcel-template # or 'my-folder-name'
npm install
```

Start development server:

```
npm run start
```

To create a production build:

```
npm run build
```

Production files will be placed in the `dist` folder. Then upload those files to a web server. 🎉

## Project Structure

```
.
├── dist
├── node_modules
├── public
├── src
│ ├── scenes
│ │ ├── HelloWorldScene.js
│ ├── index.html
│ ├── main.js
├── package.json
```

The contents of this template is the basic [Phaser3 getting started example](http://phaser.io/tutorials/getting-started-phaser3/part5).

This template assumes you will want to organize your code into multiple files and use modern JavaScript (or TypeScript).

JavaScript files are intended for the `src` folder. `main.js` is the entry point referenced by `index.html`.

Other than that there is no opinion on how you should structure your project. There is a `scenes` folder in `src` where the `HelloWorldScene.js` lives but you can do whatever you want.

## Static Assets

Any static assets like images or audio files should be placed in the `public` folder. It'll then be served at http://localhost:8000/images/my-image.png

Example `public` structure:

```
public
├── images
│ ├── my-image.png
├── music
│ ├── ...
├── sfx
│ ├── ...
```

They can then be loaded by Phaser with `this.image.load('my-image', 'images/my-image.png')`.

## Class Properties Support

This template includes class property support out of the box using `@babel/plugin-proposal-class-properties`.

A `.babelrc` is included as well as the use of `babel-eslint` as the parser for ESLint.

# ESLint

This template uses a basic `eslint` set up for code linting to help you find and fix common problems in your JavaScript code.

It does not aim to be opinionated.

[See here for rules to turn on or off](https://eslint.org/docs/rules/).

## TypeScript

Check out the [phaser3-typescript-parcel-template](https://github.com/ourcade/phaser3-typescript-parcel-template) for a ready-to-use version of this template in TypeScript!

## Dev Server Port

You can change the dev server's port number by modifying the `start` script in `package.json`. We use Parcel's `-p` option to specify the port number.

The script looks like this:

```
parcel src/index.html -p 8000
```

Change 8000 to whatever you want.

## Other Notes

[parcel-plugin-clean-easy](https://github.com/lifuzhao100/parcel-plugin-clean-easy) is used to ensure only the latest files are in the `dist` folder. You can modify this behavior by changing `parcelCleanPaths` in `package.json`.

[parcel-plugin-static-files](https://github.com/elwin013/parcel-plugin-static-files-copy#readme) is used to copy static files from `public` into the output directory and serve it. You can add additional paths by modifying `staticFiles` in `package.json`.

## License

[MIT License](https://github.com/ourcade/phaser3-parcel-template/blob/master/LICENSE)