https://github.com/nazariglez/gamekit
https://github.com/nazariglez/gamekit
Last synced: 2 months ago
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- Host: GitHub
- URL: https://github.com/nazariglez/gamekit
- Owner: Nazariglez
- Created: 2023-01-18T22:47:44.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-12-11T13:48:06.000Z (over 1 year ago)
- Last Synced: 2025-02-10T22:48:27.832Z (3 months ago)
- Language: Rust
- Size: 518 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# GameKit
This is GameKit, a [Rust](https://rust-lang.com) Game Framework I am developing.
Please note that this framework is highly experimental and undergoes frequent breaking changes.
It's primarily designed to meet my personal needs, rather than general use.While I don't plan to provide active support, I aim to publish games using this framework and ensure compatibility
with various platforms. I've organized these platforms into `tiers` based on where I intend to publish my games,
primarily on platforms such as [Steam](https://store.steampowered.com/) and [Itch.io](https://itch.io).* Tier 1: Windows, MacOS, Web
* Tier 2: Linux (Ubuntu)
* Tier 3: Android, iOS## Profiling
The crate `puffin` is used to profile the application.
You need to install [puffin_viewer](https://github.com/EmbarkStudios/puffin/tree/main/puffin_viewer).Then run your application with feature `puffin` and use `puffin_viewer --url 127.0.0.1:8585` to see the result.
## notes
- If possible, move to notan everything that's is core and consume notas as dependency on gamekit
- use fluent-rs for translations?
- use pollster to block futures
- allow to bind multiple binding groups
- gk_al crate: gamekit abstaction layer? only the API traits