https://github.com/nblintao/Precomputed-Shadow-Fields-for-Dynamic-Scenes
A realization of computing soft shadow by shadow fields
https://github.com/nblintao/Precomputed-Shadow-Fields-for-Dynamic-Scenes
Last synced: 4 days ago
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A realization of computing soft shadow by shadow fields
- Host: GitHub
- URL: https://github.com/nblintao/Precomputed-Shadow-Fields-for-Dynamic-Scenes
- Owner: nblintao
- License: mit
- Created: 2015-06-12T14:27:26.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2015-07-12T12:21:42.000Z (over 10 years ago)
- Last Synced: 2024-06-06T23:38:44.834Z (over 1 year ago)
- Language: C++
- Homepage:
- Size: 14.7 MB
- Stars: 9
- Watchers: 2
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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- anything_about_game - Precomputed-Shadow-Fields-for-Dynamic-Scenes
README
# Precomputed-Shadow-Fields-for-Dynamic-Scenes
This is my final project for the course:
**Advances in Computer Graphics**, Zhejiang University, 2015 (Teacher: Kun Zhou)
This is a realization of a paper in SIGGRAPH 2005:
**Precomputed Shadow Fields for Dynamic Scenes** (Kun Zhou etc.)
The program is based on the sample **PRTDemo** in DirectX SDK.
Feel free if you'd like to email me for more detailed information.
**Tao LIN**
(nblintao@126.com)