https://github.com/nelarius/weekend-raytracer-zig
A Zig implementation of the "Ray Tracing in One Weekend" book
https://github.com/nelarius/weekend-raytracer-zig
computer-graphics ray-tracing-in-one-weekend raytracing zig
Last synced: 7 months ago
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A Zig implementation of the "Ray Tracing in One Weekend" book
- Host: GitHub
- URL: https://github.com/nelarius/weekend-raytracer-zig
- Owner: Nelarius
- Created: 2019-05-21T06:12:37.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2022-07-11T13:28:59.000Z (over 3 years ago)
- Last Synced: 2025-04-04T15:06:32.566Z (8 months ago)
- Topics: computer-graphics, ray-tracing-in-one-weekend, raytracing, zig
- Language: Zig
- Homepage: https://nelari.us/post/raytracer_with_rust_and_zig/
- Size: 44.9 KB
- Stars: 94
- Watchers: 4
- Forks: 9
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# Ray Tracing in One Weekend (Zig)
This is a fairly straightforward implementation of Peter Shirley's "Ray Tracing in One Weekend" book in the Zig programming language
To run:
```
$ zig build run -Drelease-fast
```

# Dependencies
- zig@0.6.0: https://ziglang.org/
- SDL2: https://wiki.libsdl.org/Installation