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https://github.com/nementic-games/mesh-debugging
A suite of utilities useful for finding issues or simply visualizing properties such as UVs or normals of a mesh.
https://github.com/nementic-games/mesh-debugging
unity
Last synced: 3 months ago
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A suite of utilities useful for finding issues or simply visualizing properties such as UVs or normals of a mesh.
- Host: GitHub
- URL: https://github.com/nementic-games/mesh-debugging
- Owner: nementic-games
- License: mit
- Created: 2019-11-13T21:10:44.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2021-06-19T15:19:33.000Z (over 3 years ago)
- Last Synced: 2024-04-22T03:52:28.420Z (7 months ago)
- Topics: unity
- Language: C#
- Size: 896 KB
- Stars: 45
- Watchers: 7
- Forks: 8
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
Awesome Lists containing this project
README
# Mesh Debugging
## Description
A suite of utilities useful for finding issues or simply visualizing properties such as UVs or normals of meshes.### UV Window
A dedicated editor window to visualize UVs and textures of selected meshes in the scene.
![Preview: Window to show mesh UVs](Documentation~/Preview.png "The UV Window visualizes mesh UVs.")
Inspecting multiple GameObjects is supported:
![Preview: Window to inspect multiple GameObjects](Documentation~/MultipleMeshes.png "The UV Window visualizes mesh UVs of multiple selected GameObjects.")
### Mesh Info
A tool to draw Gizmos in the SceneView which indicate mesh normals and also lists basic statistics such as vertex count.
### Scene View Shading
Choose from a set of shaders to color objects in the scene to debug mesh properties such as vertex colors, local normals or UVs.
### Compatibility
This package is supported with Unity 2019.1 or newer. Please open an issue if you encounter any errors.
### Support
If you'd like to support this and similar projects, buy us a coffee:
All income will directly benefit the team in the form of coffee, tea and office plants. It might not be much, but it keeps up morale and helps us working on additional side projects.