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https://github.com/nemodreamer/hecatomb-original
The original HecaTomb I & II in QBasic
https://github.com/nemodreamer/hecatomb-original
Last synced: 2 days ago
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The original HecaTomb I & II in QBasic
- Host: GitHub
- URL: https://github.com/nemodreamer/hecatomb-original
- Owner: nemoDreamer
- License: apache-2.0
- Created: 2015-01-09T01:36:40.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2017-01-13T22:04:05.000Z (about 8 years ago)
- Last Synced: 2023-04-12T12:57:44.657Z (almost 2 years ago)
- Language: Visual Basic
- Size: 376 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# HecaTomb
The original HecaTomb I & II in QBasic, which I developed when I was 16, in sweet sweet 16 colors...
![Screenshot 01](https://raw.githubusercontent.com/nemoDreamer/hecaTomb-original/master/ASSETS/screenshot_01.png)
![Screenshot 02](https://raw.githubusercontent.com/nemoDreamer/hecaTomb-original/master/ASSETS/screenshot_02.png)
## How to play
- Install [dosbox](http://dosbox.com), crank that sh\*t up to 15,000 cycles.
- Start the game:```bash
cd SRC
heca2.exe
```## Level Editor
`HecaEdi2.exe` is a full-blown editor, yay! Save w/ a number, load it up using "Play Own Level".
## Graphics Editor
Since I was too green behind the ears to understand how to read binary `*.BMP` files, I went and created my own EOL-separated hard-disk-hogging `*.PHG` graphics format (aka: "PhilBYGraphics". Yes.). Then -- of course -- I also needed to build an editor to draw them...! One day, I'll drop some instructions for `LrgEdit.exe` here...
## There be dragons
For those brave enough to peek at the source-code, I've created a quick (non-exhaustive) [SublimeText syntax for QBasic](https://github.com/nemoDreamer/sublime-syntax-qbasic). Knock yourself out.
## TODO
- [x] Standardize filenames to Title-case.
- [x] Make sure EOLs don't bork.
- [x] Take some sweet screenshots.
- [ ] Let it sit a while.
- [ ] Finally use sub-folders for levels, graphics, etc...!