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https://github.com/neogeek/websocket-unity

Simple wrapper for the websocket-csharp library.
https://github.com/neogeek/websocket-unity

unity websocket

Last synced: about 2 months ago
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Simple wrapper for the websocket-csharp library.

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# websocket-unity

> Simple wrapper for the websocket-csharp library.

## Installation

### Unity Package Manager

#### Git

```json
{
"dependencies": {
"com.neogeek.websocket-unity": "https://github.com/neogeek/websocket-unity.git#v2.0.0",
...
}
}
```

## Usage

### WebSocketController

Add the `WebSocketController` component to any GameObject.

#### Properties

- **URL** - The WebSocket URL, including the protocol (ws or wss) and the port.
- **Log Events in Editor** - For debugging purposes only. Will only work in editor and in builds marked as development.
- **Keep-Alive Timeout** - WebSockets timeout after around 60 seconds. This timeout is used to ping the server to maintain a connection.
- **Message Handler** - Attach an event to this either via code or the inspector to receive messages from the WebSocket server.

### WebSocketJsonController

`WebSocketJsonController` is similar to the base `WebSocketController` class, but this class also handles custom JSON responses from a WebSocket server.

#### Example

```csharp
using Newtonsoft.Json.Linq;
using UnityEngine;
using WebSocketUnity;

public struct Message
{

public string type;

public string gameId;

public string gameCode;

public string playerId;

}

public class WebSocketGameLobbyClient : MonoBehaviour
{

[SerializeField]
private WebSocketJsonController _webSocketJsonController;

public void HandleMessage(JObject message)
{

Debug.Log(message["game"]?["gameId"]);

}

public void CreateGame()
{

_webSocketJsonController.Send(new Message { type = "create" });

}

public void JoinGame()
{

_webSocketJsonController.Send(new Message { type = "join" });

}

}
```