https://github.com/netpyoung/study.unity-shader
๐๐study.unity-shader: https://netpyoung.github.io/study.unity-shader/
https://github.com/netpyoung/study.unity-shader
hlsl mdbook shader unity
Last synced: about 1 month ago
JSON representation
๐๐study.unity-shader: https://netpyoung.github.io/study.unity-shader/
- Host: GitHub
- URL: https://github.com/netpyoung/study.unity-shader
- Owner: netpyoung
- Created: 2024-01-01T16:29:46.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2025-12-12T18:52:20.000Z (7 months ago)
- Last Synced: 2025-12-14T09:38:06.496Z (7 months ago)
- Topics: hlsl, mdbook, shader, unity
- Language: JavaScript
- Homepage: https://netpyoung.github.io/study.unity-shader/
- Size: 17.8 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# ๐๐study.unity-shader
์๊พธ ๊น๋จน๊ณ , ์๊พธ ๋ฐ๋๋ค. ๊ธฐ๋กํ์ฌ ์ดํด๋ณด๋๋ก ํ์.
## mdBook
- [์ ์ฅ์](https://github.com/rust-lang/mdBook)
- [๋ฉ๋ด์ผ](https://rust-lang.github.io/mdBook/)
- ๊ธฐํ
- [badboy/mdbook-toc](https://github.com/badboy/mdbook-toc)
- [highlightjs-hlsl](https://github.com/highlightjs/highlightjs-hlsl)
``` zsh
$ mdbook serve
```
## TODO
- https://towardsdatascience.com/what-is-variable-rate-shading-and-why-big-players-are-rushing-to-get-it-ea90a71a5d98
- [Variable Rate Shading Update Xbox Series Consoles](https://youtu.be/pPyN9r5QNbs)
- [Variable Rate Compute Shaders - Halving Deferred Lighting Time](https://youtu.be/Sswuj7BFjGo)
- [Variable Rate Shading Update Xbox Series Consoles](https://youtu.be/pPyN9r5QNbs)
- [Variable Rate Shading: a scalpel in a world of sledgehammers](https://devblogs.microsoft.com/directx/variable-rate-shading-a-scalpel-in-a-world-of-sledgehammers/)
- [Iterating on Variable Rate Shading in Gears Tactics](https://devblogs.microsoft.com/directx/gears-tactics-vrs/)
- [Moving Gears to Tier 2 Variable Rate Shading](https://devblogs.microsoft.com/directx/gears-vrs-tier2/)