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https://github.com/netpyoung/study.unity-shader

๐Ÿ“„๐ŸŒ”study.unity-shader: https://netpyoung.github.io/study.unity-shader/
https://github.com/netpyoung/study.unity-shader

hlsl mdbook shader unity

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๐Ÿ“„๐ŸŒ”study.unity-shader: https://netpyoung.github.io/study.unity-shader/

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# ๐Ÿ“„๐ŸŒ”study.unity-shader

์ž๊พธ ๊นŒ๋จน๊ณ , ์ž๊พธ ๋ฐ”๋€๋‹ค. ๊ธฐ๋กํ•˜์—ฌ ์‚ดํŽด๋ณด๋„๋ก ํ•˜์ž.

## mdBook

- [์ €์žฅ์†Œ](https://github.com/rust-lang/mdBook)
- [๋ฉ”๋‰ด์–ผ](https://rust-lang.github.io/mdBook/)
- ๊ธฐํƒ€
- [badboy/mdbook-toc](https://github.com/badboy/mdbook-toc)
- [highlightjs-hlsl](https://github.com/highlightjs/highlightjs-hlsl)

``` zsh
$ mdbook serve
```

## TODO

- https://towardsdatascience.com/what-is-variable-rate-shading-and-why-big-players-are-rushing-to-get-it-ea90a71a5d98
- [Variable Rate Shading Update Xbox Series Consoles](https://youtu.be/pPyN9r5QNbs)
- [Variable Rate Compute Shaders - Halving Deferred Lighting Time](https://youtu.be/Sswuj7BFjGo)
- [Variable Rate Shading Update Xbox Series Consoles](https://youtu.be/pPyN9r5QNbs)
- [Variable Rate Shading: a scalpel in a world of sledgehammers](https://devblogs.microsoft.com/directx/variable-rate-shading-a-scalpel-in-a-world-of-sledgehammers/)

- [Iterating on Variable Rate Shading in Gears Tactics](https://devblogs.microsoft.com/directx/gears-tactics-vrs/)
- [Moving Gears to Tier 2 Variable Rate Shading](https://devblogs.microsoft.com/directx/gears-vrs-tier2/)