https://github.com/neuneu9/unity-hideflags-viewer
A tool window for listing and editing HideFlags in the scene for Unity.
https://github.com/neuneu9/unity-hideflags-viewer
unity unity-editor
Last synced: 5 months ago
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A tool window for listing and editing HideFlags in the scene for Unity.
- Host: GitHub
- URL: https://github.com/neuneu9/unity-hideflags-viewer
- Owner: neuneu9
- License: mit
- Created: 2023-11-19T02:30:33.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-11-19T05:13:38.000Z (over 2 years ago)
- Last Synced: 2025-02-13T22:16:49.082Z (over 1 year ago)
- Topics: unity, unity-editor
- Language: C#
- Homepage: https://neusstudio.blog/
- Size: 487 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Unity HideFlags Viewer
## What’s this?
Have you ever had been bothered by ghosted GameObjects were saved in a scene with using [HideFlags](https://docs.unity3d.com/ScriptReference/Object-hideFlags.html)?
This is a tool window for listing and editing HideFlags in the scene for Unity.

## Supported Unity versions
Unity 2020.3 or higher.
## Installation
Via Package Manager.
Open the Package Manager window in your Unity editor, select `Add package from git URL...` from the `+` button in the top left, enter following and press the `Add` button.
```text
https://github.com/neuneu9/unity-hideflags-viewer.git?path=Packages/jp.neuneu9.hideflags-viewer
```
Or open the `Packages/manifest.json` file and add an item like the following to the `dependencies` field.
```json
"jp.neuneu9.hideflags-viewer": "https://github.com/neuneu9/unity-hideflags-viewer.git?path=Packages/jp.neuneu9.hideflags-viewer",
```
## How to use
Select `Window -> HideFlags Viewer` in the menu to open the window.
### Operations
| Item | Explanation |
| - | - |
| Scene | A dropdown to select the target scene from the currently open scenes |
| Edit HideFlags | Check this if you want to edit HideFlags |
| Exclude HideFlags.None | Check this if you want to exclude HideFlags.None from the table below |
| GameObject-HideFlags | A list of GameObjects in the scene and their HideFlags |
| Reload | Relist GameObjects in the scene |
