Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/neuropsychology/CognitiveControl
A neuropsychological task measuring different aspects of cognitive control (processing speed, inhibition, conflict resolution...)
https://github.com/neuropsychology/CognitiveControl
Last synced: 2 months ago
JSON representation
A neuropsychological task measuring different aspects of cognitive control (processing speed, inhibition, conflict resolution...)
- Host: GitHub
- URL: https://github.com/neuropsychology/CognitiveControl
- Owner: neuropsychology
- Created: 2019-03-24T06:26:38.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2019-12-19T11:05:51.000Z (about 5 years ago)
- Last Synced: 2024-08-01T16:18:54.110Z (5 months ago)
- Language: Python
- Homepage:
- Size: 19.6 MB
- Stars: 28
- Watchers: 4
- Forks: 4
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-neuropsychology - CognitiveControl - A neuropsychological task measuring different aspects of cognitive control (Cognitive Science / Neuro Datasets)
README
# The Cognitive Control Game 1.0
![](CoCon.gif)
## Aim
**Cognitive Control is a critical aspect of our adaptive nature** and has been shown to be strongly related to many positive outcomes, such as **wellbeing**, **mental health**, **emotion regulation** and **goals achievement**. However, there is a general agreement that it is not a **unitary process**, but an ability emerging from the integration of several **distinctive** and **independent** mechanisms.
While an accurate assessment of cognitive control is critical in neuropsychological practice and research, it often remains a challenge:
- The tasks used in clinical practice are very different from the ones used in research
- The assessment of different cognitive control components is done through very different tasks, requiring a selection that rarely provides a comprehensive view
- The existing tasks are often not very user-friendly, being often long, boring, not interesting, stressful and tiringThe goal of this project is to build a **single task** that measures several **distinct components** of cognitive control and allows their delineation. Moreover, by bridging advanced statistical processing with a game-like design, we hope to create a task that is **comprehensive**, yet **specific**, **short**, yet **robust**, **precise**, yet **interesting** for the patient. This task should be suited for clinical practice and research and for different age groups, as well as runnable on different hardware setups.
## Project Steps
- [ ] Developing a prototype (in python)
- [ ] Testing the prototype
- [ ] Developing the game (in Julia - Makie? Unity?)
- [ ] Validating the game## Contribution and Collaboration
This is currently a side-project with no official existence (and no money). However, if you're interested by this idea (or have any thoughts, suggestions or ideas), please let me know by [opening an issue](https://github.com/neuropsychology/CognitiveControl/issues) or contacting me ([[email protected]](https://dominiquemakowski.github.io/)).
## Task Description
### Narrative
### Components
- [ ] **Processing Speed**: The most basic reaction time task measuring the core speed of the stimulus - motor response chain.
- [x] Design
- [x] Implementation
- [ ] Statistical Processing
- [ ] Validation- [ ] **Response Selection**: The only additional process is the selection of an appropriate response depending on the stimulus.
- [x] Design
- [x] Implementation
- [ ] Statistical Processing
- [ ] Validation
- [ ] **Response Initiation + Response Inhibition**: Measuring the suppression of the motor response or its initiation.
- [x] Design
- [x] Implementation
- [ ] Statistical Processing
- [ ] Validation
- [ ] **Conflict Resolution**: Measuring the influence of a perceptive conflict.
- [x] Design
- [x] Implementation
- [ ] Statistical Processing
- [ ] Validation
- [ ] **Priming**: The effect of being attentionally primed.
- [x] Design
- [ ] Implementation
- [ ] Statistical Processing
- [ ] Validation- [ ] **Priming + Strategy Inhibition**: Measuring the time it takes to detect a drop in the usefulness a cue and the time it takes to adjust and initiate a new behaviour.
- [x] Design
- [ ] Implementation
- [ ] Statistical Processing
- [ ] Validation
- [ ] **Working Memory Span**: Measuring the span of short term memory.
- [x] Design
- [ ] Implementation
- [ ] Statistical Processing
- [ ] Validation
Other non-designed components include **mental set shifting** (switching between different set of rules), **Conflict Monitoring** (the detection of a conflict), or **Updating in Working Memory** (the ability to manipulate and update the information in WM).