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https://github.com/niamtokik/distributed-space-invader
Distributed Space Invader in Erlang, forward data across all nodes.
https://github.com/niamtokik/distributed-space-invader
coding-dojo erlang forwarder
Last synced: about 5 hours ago
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Distributed Space Invader in Erlang, forward data across all nodes.
- Host: GitHub
- URL: https://github.com/niamtokik/distributed-space-invader
- Owner: niamtokik
- License: mit
- Created: 2018-09-17T17:38:31.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2018-09-30T14:27:08.000Z (about 6 years ago)
- Last Synced: 2023-07-14T13:29:37.891Z (over 1 year ago)
- Topics: coding-dojo, erlang, forwarder
- Language: Erlang
- Size: 43.9 KB
- Stars: 5
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# distributed-space-invader
Distributed Space Invader is a simple game state forwarder based only
with built-in Erlang datastructure. Client sent data with BERT, this
server will forward them to all other notes.## Build
$ rebar3 compile
## Play with a shell
If you want to see what's going on in the VM during playing:
$ rebar3 shell -name ${name}@${ip}
> application:start(spaceinvader).
> net_kernel:connect_node('othernode@otherip').## Start it manually
If you want to create a full executable file, you can create an
escript file with escriptize command$ rebar3 escriptize
$ ./_build/bin/spaceinvader## Generate documentation
A bunch of documentation was created, you can access them in directory
`doc` after compiling it with this command:$ rebar3 edoc
## Haskell Space Invader Client
Our own client is actually present here:
$ stack build
$ stack exec game "username"* https://github.com/lambda-rennes/space-invaders
# Project history and steps
This project is to show that Erlang language is not only a language:
when you install it, Erlang give you lot of integrated tools to do lot
of things without installing external modules or libraries. This
project will introduce* Concise introduction to Erlang syntax
* Live testing with Erlang REPL
* Simple rebar3 use case
* Small introduction to Distributed Erlang
* Small introduction to OTP```
[bert datastructure] [accepted connection]
______/ __________ __________/ _______
| | | | | | | |
| game |--[tcp/7777]-->| listener |-->| acceptor |-->| relay |--//
|______| |__________| |__________| |_______|
/ /
[tcp socket handler] /
[message relay process][distributed erlang]
_______/ _______ __________ ______
( ) | | | | | |
--( cluster )->| relay |-->| acceptor |---[tcp/7777]-->| game |
(_______) |_______| |__________| |______|
| \
. [send ETF flow]
___.___
: :
: relay :
:_______:
```Here the detailed steps:
1. Ensure your have all required Erlang tools on your system
```
# On FreeBSD
pkg install erlang rebar3
```
If, for some reasons, those requirements are not available on your
distribution, source code and binary version of Erlang can be
downloaded directly from the official website:
http://www.erlang.org/downloads.2. Create a repository on github (or locally with github or fossil or
whatever you want)
```
git init spaceinvaders
```
3. We can now use rebar3, this tool will initialize our project with
some default files and templates, make things easier for everyone.
```
rebar3 new app name=spaceinvaders
cd spaceinvaders
git add LICENSE README.md
git add rebar.config
git add src/*.erl
git add src/*.src
git commit -m "our first commit"
```
* `LICENSE` and `README.md` don't need any explaination.
* `rebar.config` is our configuration for our project.
* `src/spaceinvader_app.erl` will contain our Erlang application
code. (http://erlang.org/doc/apps/kernel/application.html)
* `src/spaceinvader.app.src` is our resource file, this is a kind
of checker/starter for our app. (http://erlang.org/doc/man/app.html)
* `src/spaceinvader_sup.erl` is our main supervisor for our
application, this one will monitor our application and restart it
automatically if this one crash. (http://erlang.org/doc/man/supervisor.html)
* `src/*.erl` all other files, can be libraries, other application...4. So, actually, we want an application to manage tcp socket and
forward all messages to other client, based on Distributed
Erlang. To make this thing possible, we'll, first, create our
listener and acceptor. (I don't want to reuse code from other
project, but, if you are interested, you can take a look at ranch,
this application manage a pool of tcp acceptor, mainly used in
cowboy http server). So, we'll create a file named
`src/spaceinvader_listener.erl`. This process
* listen a defined tcp port localy (7777 in our case)
* spawn a new acceptor when a connection is accepted
* keep state of our connection
```
```
And `src/spaceinvader_acceptor.erl` for our acceptor side.
* accept messages from the accepted socket
* route messages
```
```
We will also use Distributed Erlang feature, we should enable it in
`rebar.config`. (https://www.rebar3.org/docs/configuration#section-distribution)
```
{ dist_node
, [{setcookie, 'mycookie'}
,{sname, 'nodename@localhost'}
]
}.
```NOTE: each player must choose a different name and hostname.
Its a good moment to try and see if our code is compiling and
working as expected, first, we build our project with rebar3 and
start an Erlang REPL. (https://www.rebar3.org/docs/commands#section-shell)
```
rebar3 compile
rebar3 shell
```
In the new opened shell, we can start manually our listener
```
spaceinvader_listener:start().
```
In another shell console session, we can send some raw tcp data
with netcat.
```
echo "test" | nc localhost 7777
```5. Now is the "complicated" part, for your information, this part is
not really safe for different reason, and should be used for
testing purpose only. Distributed Erlang feature offer you a way to
connect Erlang nodes between them but, without a lot of
security. We'll see that later. For the moment, we'll create a new
file named `src/spaceinvader_relay.erl`. This file will give us a
common interface to talk to other connected nodes.
```
```
We can rebuild our code directly from rebar3 shell and start our
relay.
```
r3:do(compile).
spaceinvader_relay:start().
```This process should be registered and will receive all messages
from all other nodes...
```
Msg = "This is a test".
{'myname', 'myhostname'} ! Msg.
```... and relay it to our game.
----
* http://erlang.org/doc/reference_manual/distributed.html
* http://erlang.org/doc/man/net_kernel.html