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https://github.com/nickbabcock/rl-web
Online Rocket League Replay Parser
https://github.com/nickbabcock/rl-web
rocket-league rust typescript wasm
Last synced: 17 days ago
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Online Rocket League Replay Parser
- Host: GitHub
- URL: https://github.com/nickbabcock/rl-web
- Owner: nickbabcock
- License: mit
- Created: 2019-05-13T22:06:30.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-10-10T10:59:14.000Z (about 1 month ago)
- Last Synced: 2024-10-10T20:43:56.699Z (about 1 month ago)
- Topics: rocket-league, rust, typescript, wasm
- Language: TypeScript
- Homepage: https://rl.nickb.dev
- Size: 8.24 MB
- Stars: 14
- Watchers: 4
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README
# Rocket League Replay Parser (rl-web)
[![CI](https://github.com/nickbabcock/rl-web/actions/workflows/ci.yml/badge.svg)](https://github.com/nickbabcock/rl-web/actions/workflows/ci.yml)
The Rocket League Replay Parser decodes a replay and presents a small array of
statistics. This tech demo shows the versatility of
[boxcars](https://github.com/nickbabcock/boxcars), the underlying Rust-based
library, as replays are parsed locally within the browser via a Wasm web worker.
Additionally, one can instead opt into having the file uploaded to the edge to
be parsed.A similar, but offline tool is
[rrrocket](https://github.com/nickbabcock/rrrocket).## Screenshot
![Screenshot of web page](dev/rl-web-screenshot.png?raw=true)