https://github.com/nicklamyeeman/my_arcade
Simulation of arcade machine with many games made for my 2nd year at Epitech
https://github.com/nicklamyeeman/my_arcade
Last synced: about 2 months ago
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Simulation of arcade machine with many games made for my 2nd year at Epitech
- Host: GitHub
- URL: https://github.com/nicklamyeeman/my_arcade
- Owner: nicklamyeeman
- Created: 2021-10-12T21:22:04.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2021-10-23T21:13:59.000Z (over 3 years ago)
- Last Synced: 2025-01-27T07:09:17.858Z (4 months ago)
- Language: C++
- Size: 597 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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## Table of Contents
* [About the Project](#about-the-project)
* [Built With](#built-with)
* [Getting Started](#getting-started)
* [Prerequisites](#prerequisites)
* [Installation](#installation)
* [Usage](#usage)
* [Roadmap](#roadmap)
* [Contributing](#contributing)
* [Contact](#contact)
* [Acknowledgements](#acknowledgements)## About The Project
This project is one of the first projects aiming at understanding the object-oriented programming and the compilation of shared libraries.
The goal was to separate games from graphical engines. So there are in this project 3 graphical engine libraries compiled in shared libraries (SFML, SDL and ncurses) for 2 games also compiled in shared libraries (Nibbler & Pacman).
PS : Only the Nibbler game is fully functional.
PS2 : The SFML library has Clock problems (the animations are too fast### Built With
* [SFML](https://www.sfml-dev.org/download/sfml/2.5.1/)
* [SDL](https://www.libsdl.org/download-2.0.php)
* [ncurses](https://invisible-island.net/ncurses/announce.html)## Getting Started
To get a local copy up and running follow these simple steps.
### Prerequisites
Be sure you have SFML, SDL2, SDL2_image, SDL2_ttf and ncurses installed on your PC, then open a terminal
### Installation
1. Clone the repo
```sh
git clone https://github.com/nicklamyeeman/my_arcade.git
```
2. Compile it
```sh
make
```## Usage
### Example
```sh
./my_arcade lib/lib_arcade_sfml.so
```Choose your game
Every usable keys are displayed on the screen :
F2 : Previous Lib
F3 : Next Lib
F4 : Previous Game
F5 : Next GameDEL : Restart Game
B : Back to Menu
ESC : QuitZ : Up
Q : Left
S : Down
D : Right
K : Confirm
P : Cancel
The same game and the same save is played while changing graphical library


### BE CAREFUL
SFML lib isn't really well implemented and pacman game isn't finished.## Roadmap
See the [open issues](https://github.com/nicklamyeeman/my_arcade/issues) for a list of proposed features (and known issues).
## Contributing
Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are **greatly appreciated**.
1. Fork the Project
2. Create your Feature Branch (`git checkout -b feature/AmazingFeature`)
3. Commit your Changes (`git commit -m 'Add some AmazingFeature'`)
4. Push to the Branch (`git push origin feature/AmazingFeature`)
5. Open a Pull Request## Contact
Nick LAM YEE MAN - [@nickauteen](https://twitter.com/nickauteen) - [email protected]
Project Link: [https://github.com/nicklamyeeman/my_arcade](https://github.com/nicklamyeeman/my_arcade)
## Acknowledgements
* [Best-README Template](https://github.com/othneildrew/Best-README-Template)
[contributors-shield]: https://img.shields.io/github/contributors/nicklamyeeman/repo.svg?style=flat-square
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[issues-url]: https://github.com/nicklamyeeman/repo/issues
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[license-url]: https://github.com/nicklamyeeman/repo/blob/master/LICENSE.txt
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[linkedin-url]: https://linkedin.com/in/nicklamyeeman
[product-screenshot]: images/screenshot.png