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https://github.com/nicoptere/FBO

using FBO to render particles in THREE.js
https://github.com/nicoptere/FBO

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using FBO to render particles in THREE.js

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# FBO
using FBO to render particles in THREE.js
[longer article](http://barradeau.com/blog/?p=621)

## UPDATE 210525

[Mario Carrillo](https://twitter.com/marioecg) was kind enough to port the code samples to ES6, something I’ve been willing to do for years.
so check out his repo: https://github.com/marioecg/gpu-party/ ( and check out his work while you’re at it )