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https://github.com/nicoptere/FBO
using FBO to render particles in THREE.js
https://github.com/nicoptere/FBO
Last synced: 3 months ago
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using FBO to render particles in THREE.js
- Host: GitHub
- URL: https://github.com/nicoptere/FBO
- Owner: nicoptere
- Created: 2016-01-11T06:37:34.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2021-05-25T17:46:29.000Z (over 3 years ago)
- Last Synced: 2024-07-18T04:39:31.110Z (4 months ago)
- Language: HTML
- Size: 2.68 MB
- Stars: 163
- Watchers: 4
- Forks: 16
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# FBO
using FBO to render particles in THREE.js
[longer article](http://barradeau.com/blog/?p=621)## UPDATE 210525
[Mario Carrillo](https://twitter.com/marioecg) was kind enough to port the code samples to ES6, something I’ve been willing to do for years.
so check out his repo: https://github.com/marioecg/gpu-party/ ( and check out his work while you’re at it )