https://github.com/nielsouvrard/steeringbehaviors
University project of IA in video games. First Parcial individual.
https://github.com/nielsouvrard/steeringbehaviors
Last synced: 3 months ago
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University project of IA in video games. First Parcial individual.
- Host: GitHub
- URL: https://github.com/nielsouvrard/steeringbehaviors
- Owner: NielsOuvrard
- Created: 2024-09-08T17:09:25.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2024-09-10T02:57:00.000Z (8 months ago)
- Last Synced: 2025-01-08T12:14:25.487Z (4 months ago)
- Language: C#
- Homepage:
- Size: 516 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: Readme.md
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README
# Steering Behaviors
University project of IA in video games. First Parcial individual.
## Geneal description
The objective of this project is to implement the steering behaviors of the agents in a video game.
The agents are the characters that move in the game.
The steering behaviors are the algorithms that control the movement of the agents.## Steering Behaviors implemented in class
- Seek
- Flee
- Wander
- Pursue
- Evade
- Hide## Objective of the project
Create 2 scenes in Unity with the following characteristics:
### First scene
There will be at least 5 thieves with "Wander", "Flee", "Evade" and "Hide" distributed all over the map.
The player will have to catch all of them so he can pass to the next scene.### Second scene
There will be at least 5 thieves with "Seek" and "Pursue" distributed all over the map.
When some of the thieves catch the cop, the game will end.## Screenshots
