https://github.com/nikolas/mma
A mario paint clone without most of the features
https://github.com/nikolas/mma
Last synced: 10 months ago
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A mario paint clone without most of the features
- Host: GitHub
- URL: https://github.com/nikolas/mma
- Owner: nikolas
- Created: 2010-01-17T23:07:20.000Z (almost 16 years ago)
- Default Branch: master
- Last Pushed: 2015-02-18T19:53:33.000Z (almost 11 years ago)
- Last Synced: 2024-10-20T14:42:32.856Z (about 1 year ago)
- Language: Haskell
- Homepage: http://4gods.strangled.net/~nik/mma/
- Size: 230 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README
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README
---
Marlon Moonglow's Animator ***
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**~~~~~~
Just messing around with OpenGL right now...
To build it you'll need ghc (probably >= 6.8.x) with the OpenGL and GLUT
bindings, and also SDL and SDL-image.
To install it with cabal, do: cabal install --user
If you don't have cabal, you can probably build it like this:
ghc --make -package GLUT -O2 Mma.hs -o mma
Influences:
* Raincat: http://bysusanlin.com/raincat/
* This tutorial: http://www.haskell.org/haskellwiki/OpenGLTutorial2
* Monadius: http://www.geocities.jp/takascience/haskell/monadius_en.html
* http://metavar.blogspot.com/2008/01/opengl-programming-with-haskell.html
* SGdemo: http://hackage.haskell.org/package/SGdemo
Project website: http://4gods.strangled.net/~nik/mma/