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https://github.com/nikooo777/cstrike-hacking
For the sole purpose of re-learning C++ and enjoying game hacking
https://github.com/nikooo777/cstrike-hacking
cheats counter-strike game guidedhacking hacks learning
Last synced: about 2 months ago
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For the sole purpose of re-learning C++ and enjoying game hacking
- Host: GitHub
- URL: https://github.com/nikooo777/cstrike-hacking
- Owner: nikooo777
- Created: 2021-07-10T19:09:24.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2024-01-29T05:20:23.000Z (11 months ago)
- Last Synced: 2024-04-18T00:14:33.095Z (9 months ago)
- Topics: cheats, counter-strike, game, guidedhacking, hacks, learning
- Language: C++
- Homepage: https://guidedhacking.com/ghb
- Size: 151 KB
- Stars: 10
- Watchers: 3
- Forks: 4
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# CS:S Cheats (Nikooo777's H4X)
## Introduction
I love playing games, mostly those built on top of source engine. I also love programming, and while C++ is definitely
NOT my language of choice I still enjoy messing with it.This repository holds my experiments with game hacking where for the sole purpose of learning I try to implement my own
Counter-Strike: Source cheats.If you came here thinking to download an executable and have fun cheating, you're in the wrong place. I have 0 knowledge
on how to bypass anticheats such as VAC.## IDE
Since everyone uses Visual Studio, I'll go ahead and use Clion by JetBrains. I do most if not all of my development
using their tools, and I like the portability over Linux.## Do you want to learn how to make your own cheats?
["EzPz."](https://guidedhacking.com/threads/ghb1-start-here-beginner-guide-to-game-hacking.5911/) <- that's what I'm
doing## Why CS:S?
I chose CS:S for no particular reason other than the fact that it's an old game (still played!) where I have 8000+ hours
of playtime on it (some of it idle uh...)
that's very similar to CS:GO and has a lot of documentation out there.Additionally, the game does not receive frequent updates anymore which makes it a little bit easier to take things
slowly without going crazy with offset/signature updates.## Documentation produced while writing the project
> Finding ClientState: https://odysee.com/@Swiss-Experiments:a/finding-clientstate-with-ida-on-counter:7 (or yt mirror: https://www.youtube.com/watch?v=J6vO-ANi4Q8)
> Finding viewAngles: https://odysee.com/@Swiss-Experiments:a/finding-viewangles-with-ida-for-counter:e (or yt mirror: https://www.youtube.com/watch?v=mS8ZQ5N7Dvk)
> Finding boneMatrix: https://odysee.com/@Swiss-Experiments:a/how-to-locate-bonematrix:5 (or yt mirror: https://www.youtube.com/watch?v=elKUMiqitxY)