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https://github.com/niksudan/gms2-destructible-terrain
⛰️ Collidable, destructible terrain in GameMaker Studio 2
https://github.com/niksudan/gms2-destructible-terrain
destructible-terrain example gamemaker gamemaker-studio-2
Last synced: 2 months ago
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⛰️ Collidable, destructible terrain in GameMaker Studio 2
- Host: GitHub
- URL: https://github.com/niksudan/gms2-destructible-terrain
- Owner: niksudan
- License: mit
- Created: 2017-11-21T22:16:49.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2023-04-17T15:53:20.000Z (over 1 year ago)
- Last Synced: 2024-08-02T07:10:59.594Z (5 months ago)
- Topics: destructible-terrain, example, gamemaker, gamemaker-studio-2
- Language: Game Maker Language
- Homepage:
- Size: 16.6 KB
- Stars: 28
- Watchers: 5
- Forks: 5
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-gamemaker - Destructible Terrain - An example of collidable, destructible terrain in GameMaker Studio using surfaces and grids. (Levels / Recommendations)
README
# GameMaker Studio 2 Destructible Terrain
An example of collidable, destructible terrain in GameMaker Studio 2 using surfaces and grids.
### Why Grids?
Unlike using the sprite as a collision mask, using grids allows you to process collisions whilst the sprite is un-rendered. This is partically useful when you want to render a large destructible arena or have sections of the arena off-screen.
If you wish to keep it small and simple however, it would probably be wiser to just use sprite collisions instead. This example project does not cover this.
![](https://i.imgur.com/1fJPw5X.gif)