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https://github.com/ninetailsrabbit/pixel-sprite-monster-generator

Port to Godot 4 for the pixel sprite generator by deep-fold
https://github.com/ninetailsrabbit/pixel-sprite-monster-generator

2d gamedev generator godot pixel-generator plugin procedural sprite

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Port to Godot 4 for the pixel sprite generator by deep-fold

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Pixel monster sprite generator


Port to Godot 4 for the pixel sprite generator by deep-fold


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- [๐Ÿ“ฆ Installation](#-installation)
- [Getting started ๐Ÿš€](#getting-started-)
- [Features ๐Ÿ‘พ](#features-)
- [Not included yet ๐Ÿ—’๏ธ](#not-included-yet-๏ธ)
- [Animated Showcase](#animated-showcase)
- [Static showcase](#static-showcase)

# ๐Ÿ“ฆ Installation

1. [Download Latest Release](https://github.com/ninetailsrabbit/pixel-sprite-monster-generator/releases/latest)
2. Unpack the `addons/ninetailsrabbit.pixel-sprite-monster-generator` folder into your `/addons` folder within the Godot project
3. Enable this addon within the Godot settings: `Project > Project Settings > Plugins`

To better understand what branch to choose from for which Godot version, please refer to this table:
|Godot Version|pixel-sprite-monster-generator Branch|pixel-sprite-monster-generator Version|
|---|---|--|
|[![GodotEngine](https://img.shields.io/badge/Godot_4.3.x_stable-blue?logo=godotengine&logoColor=white)](https://godotengine.org/)|`4.3`|`1.x`|
|[![GodotEngine](https://img.shields.io/badge/Godot_4.4.x_stable-blue?logo=godotengine&logoColor=white)](https://godotengine.org/)|`main`|`1.x`|

# Getting started ๐Ÿš€

This project brings the [Pixel sprite generator](https://deep-fold.itch.io/pixel-sprite-generator) created by the user [Deep-Fold](https://github.com/Deep-Fold) to the Godot 4 version.

## Features ๐Ÿ‘พ

- **Create monsters directly in your scene:** Generate unique pixel art monsters at runtime using a dedicated node in your Godot scene tree.
- **Customize with ease:** Exportable parameters allow you to fine-tune the monster generation process, tailoring them to your specific needs.
- **One node, one monster:** Each node represents a single monster, making your scene organization and workflow efficient

## Not included yet ๐Ÿ—’๏ธ

- **_Monster preview in the editor_**
- **_Export to image_**

# Animated Showcase

![animated_showcase](images/animated_showcase.gif)

# Static showcase

![animated_showcase](images/static_showcase.gif)