https://github.com/ninovandermark/weblabyrinth
Web Labyrinth - Raycaster for the browser
https://github.com/ninovandermark/weblabyrinth
3d canvas game html5 raycaster web
Last synced: 3 months ago
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Web Labyrinth - Raycaster for the browser
- Host: GitHub
- URL: https://github.com/ninovandermark/weblabyrinth
- Owner: NinovanderMark
- License: mit
- Created: 2020-03-22T11:52:40.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2024-04-22T12:15:19.000Z (over 1 year ago)
- Last Synced: 2024-04-22T13:35:26.650Z (over 1 year ago)
- Topics: 3d, canvas, game, html5, raycaster, web
- Language: TypeScript
- Homepage: https://weblabyrinth.ninovandermark.nl/
- Size: 1.08 MB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README

# What is Web Labyrinth
Web Labyrinth is a 3d Raycaster that runs in the browser. It's built using TypeScript and Node.js and heavily inspired by the [Lode Computer Graphics](https://lodev.org/cgtutor/raycasting.html) tutorial on raycasting, as well as Andrew Mushel's [Javascript implementation](https://github.com/almushel/raycast-demo)
# How do I play this?
The GitHub pages site for this repository has a playable demo and can be found at http://weblabyrinth.ninovandermark.nl/
Alternatively, one can download one of the releases, and place the contents of the ZIP in a web host of your choice to be run from there.
## Controls
- Use the arrow keys to move around
- Pressing the 'M' key opens a top-down map
# How do I build the code?
- Clone the repository
- Run `npm install` from the root of the project
- Run `npm run serve` to start a local development server that automatically rebuilds on changes
- Navigate to http://localhost:1234 in your browser to play and test