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https://github.com/nitanmarcel/ScriptHookVZig

Write GTA V mods using Zig
https://github.com/nitanmarcel/ScriptHookVZig

gta5 gtamodding scripthookv zig

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Write GTA V mods using Zig

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# ScriptHookVZig
Develop GTA V mods with the help of Zig

- [ScriptHookVZig](#scripthookvzig)
- [Requirements](#requirements)
- [Usage](#usage)
- [Adding to build.zig.zon](#adding-to-buildzigzon)
- [Adding to build.zig](#adding-to-buildzig)
- [Your first script](#your-first-script)
- [Documentation](#documentation)
- [Thanks](#thanks)
- [LICENSE](#license)

## Requirements

- Zig 0.12.0=>
- [ScriptHookV v1.0.3179.0](http://www.dev-c.com/gtav/scripthookv/) and it's [requirements](https://gtaforums.com/topic/932648-script-hook-v/)

## Usage

### Adding to build.zig.zon

```zig
zig fetch git+https://github.com/nitanmarcel/ScriptHookVZig#{LastCommitHash} -- save
```

### Adding to build.zig

```zig
// Shared/Dynamic library is required
const lib = b.addSharedLibrary(.{
.name = "{name}",
.root_source_file = b.path("src/root.zig"),
.target = target,
.optimize = optimize,
});

// Add ScriptHookVZig as a dependency
const shvz_dep = b.dependency("shvz", .{});

// Import is as a module
lib.root_module.addImport("shvz", shvz_dep.module("shvz"));

// Save the dll
b.installArtifact(lib);
// Copy bin/{name}.dll (zig-0.13.0 and above) / lib/{name}.dll (zig-0.12.0) to the GTA root folder where ScriptHookV.dll is located and rename the library extension to .asi: {name}.dll -> {name}.asi
```

### Your first script

```zig
// import the module
const shvz = @import("shvz");

// Create the script main function
pub export fn scriptMain() void {}

pub const DLL_PROCESS_ATTACH: std.os.windows.DWORD = 1;
pub const DLL_THREAD_ATTACH: std.os.windows.DWORD = 2;
pub const DLL_THREAD_DETACH: std.os.windows.DWORD = 3;
pub const DLL_PROCESS_DETACH: std.os.windows.DWORD = 4;

/// Main entry point. Will be loaded by ScriptHookV.dll
pub fn DllMain(hInstance: std.os.windows.HINSTANCE, reason: std.os.windows.DWORD, lpReserved: std.os.windows.LPVOID) std.os.windows.BOOL {
_ = lpReserved;

switch (reason) {
DLL_PROCESS_ATTACH => {
// shvz.init() REQUIRED
// It handles opening the ScriptHookV.dll library and read symbols from it
shvz.init() catch |e| { };
// register the script's entry point
shvz.main.scriptRegister(hInstance, scriptMain);
},
DLL_PROCESS_DETACH => {
// Unregister the script's entry point
// Call this before shvz.deInit() to ensure taht we didn't unloaded ScriptHookV.dll library.
shvz.main.scriptUnregister(scriptMain);
// call shvz.deInit() REQUIRED
// Will close the loaded ScriptHookV.dll library freeing memory
shvz.deinit();
},
else => {},
}

return std.os.windows.TRUE;
}
```

## Documentation

- You can find a set of examples (C) and a readme in the [ScriptHookV SDK](http://www.dev-c.com/gtav/scripthookv/) archive and help on [gtaforums](https://gtaforums.com).
- Natives are documented on [Github Pages](https://nitanmarcel.github.io/ScriptHookVZig/#natives.natives)
- The example project in here only showcases the setup for this respective zig library.

## Thanks

- [Alexander Blade - Script Hook V](http://www.dev-c.com).
- Discord Zig - For guiding me with some things.
- [c2z](https://github.com/lassade/c2z/) - Helped in the translation of over 6000 native methods from ScriptHookV sdk.
- [alloc8or](https://github.com/alloc8or/gta5-nativedb-data) - Most of the native methods are pulled from his [gta5-nativedb-data repo](https://github.com/alloc8or/gta5-nativedb-data/blob/master/natives.json)
## LICENSE

- MIT