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https://github.com/nitrobin/spinehx

SpineHx is Haxe/OpenFL/NME port of spine-libgdx skeletal animation runtime. [INACTIVE]
https://github.com/nitrobin/spinehx

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SpineHx is Haxe/OpenFL/NME port of spine-libgdx skeletal animation runtime. [INACTIVE]

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README

        

SpineHx is Haxe/OpenFL/NME port of [spine](http://esotericsoftware.com/) skeletal animation runtime.

Works on Haxe 3 and OpenFL/NME

##Other active port
https://github.com/bendmorris/spinehaxe

## Demos
AnimationStateTest : [Flash](https://spinehx-demos.googlecode.com/hg/v0.2/animationstatetest/flash/index.html) |
[HTML5](https://spinehx-demos.googlecode.com/hg/v0.2/animationstatetest/html5/index.html)

MixTest : [Flash](https://spinehx-demos.googlecode.com/hg/v0.2/mixtest/flash/index.html) |
[HTML5](https://spinehx-demos.googlecode.com/hg/v0.2/mixtest/html5/index.html)

SkeletonTest : [Flash](https://spinehx-demos.googlecode.com/hg/v0.2/skeletontest/flash/index.html) |
[HTML5](https://spinehx-demos.googlecode.com/hg/v0.2/skeletontest/html5/index.html)

[Download Linux binaries](https://spinehx-demos.googlecode.com/hg/test01/linux-bin.tar.gz) |
[Download Android *.apk](https://spinehx-demos.googlecode.com/hg/test01/spinehx-AnimationStateTest-debug.apk) |

## WARNING
It is experimental port. Need more tests.

## License
BSD/Apache v2.0

## Engines support
* HaxeFlixel - [Demo](http://haxeflixel.com/demos/FlxSpine/) | [FlxSpine.hx](https://github.com/HaxeFlixel/flixel-addons/blob/master/flixel/addons/editors/spine/FlxSpine.hx)
* Flambe - https://github.com/volkipp/spinehx/commit/cfb554e2a1d113594fba45a45c4fd984806c6499

## Links
* [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes) - Original 2D skeletal animation runtimes for Spine.
* [libGDX](https://github.com/libgdx/libgdx) - Desktop/Android/HTML5/iOS Java game development framework

## Tested targets
* flash
* cpp (linux32, android)
* html5

## System requirements
* Haxe 3
* OpenFL 1.0.x