https://github.com/nixon-voxell/symmetry_triangulation
Blender add-on to triangulate faces with more than 3 vertices symmetrically by adding a vertex at the center.
https://github.com/nixon-voxell/symmetry_triangulation
addon blender blender3d simulation triangulation
Last synced: 6 months ago
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Blender add-on to triangulate faces with more than 3 vertices symmetrically by adding a vertex at the center.
- Host: GitHub
- URL: https://github.com/nixon-voxell/symmetry_triangulation
- Owner: nixon-voxell
- License: gpl-3.0
- Created: 2020-08-10T01:57:03.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2025-02-02T08:23:03.000Z (9 months ago)
- Last Synced: 2025-04-16T00:08:52.084Z (6 months ago)
- Topics: addon, blender, blender3d, simulation, triangulation
- Language: Python
- Homepage:
- Size: 640 KB
- Stars: 12
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# Symmetry Triangulation
[Blender](https://blender.org) add-on to triangulate faces with more than 3 vertices symmetrically by adding a vertex at the center.
## Installation
1. Zip this repository in a `.zip` file or download a [release](https://github.com/voxell-tech/symmetry_triangulation/releases).
2. Open Blender, go to `Edit > Preferences > Add-ons > Install` and choose the `.zip` file.## Usage
This add-on can be used in 2 ways:
### 3D View port
`Symmetry Triangulation` is available at the side bar of the 3D viewport.

### Edit Menu
You can also search for `Symmetry Triangulation` in the search menu in mesh edit mode.

## Results

*Note: Sometimes, the resulting triangulation might create wrong normals (as shown in the image above), when this happens, use `shift-n` to recalculate the normals.*

## License
This project is under the GNU Public License, Version 3.